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Meta
Monthly Archives: February 2021
Player Introduction to 1st Edition AD&D (from 5e)
So you’re looking to play some first edition Dungeons and Dragons? Given the popularity of 5th edition and my recent exploration of 1st, I thought I’d write up some notes from my own understanding about what a player can expect … Continue reading
Posted in Design
Tagged ad&d, dnd, Far Realms, introduction, resource management, Rick Stump
2 Comments
The Book of Jex-Chapter 14
Having returned to Waterdeep, entrusted to find King Heckaton, we rejoined Delsaphine at her flying ship to entreat her to carry us to Yartar to revisit the casino ship we had visited with our dragon friend Felogolos chasing the token … Continue reading
The Secret Cathedral
Down the ladder at the back of the residences of the secret entrance chambers there is a chapel used by the leadership of the facility. The ladder leads to a vestry chamber (A) where they could prepare themselves to enter … Continue reading
Posted in World Building
Tagged cathedral, dungeon, map, megadungeon, nave, offering, relics, sacrifice, secret door, shrines, temple
1 Comment
Low-Impact Actions and the Cost of the Action Economy
I’m hoping this is a short one, as I have to admit I don’t know exactly what I intend to say with this post. It comes back to my recent experience with the speed and density of combat in 1e. … Continue reading
Posted in Design
Tagged 5e, action economy, ad&d, bonus action, combat, dnd, enjoyment, game design, OSR, play, rpg, rules, ttrpg
1 Comment
Biweekly Item-Reaching Corseque (AD&D)
Reaching Corseque: This spetum variant can be commanded to various lengths for the convenience of the wielder, but it is otherwise a mundane spetum without bonuses to hit or damage.
Posted in Enchantment
Tagged 1e, ad&d, command word, corseque, d&d, dnd, dungeons and dragons, encumberance, homebrew, magic, magic item, reaching, rpg, spear, spetum
4 Comments
Haven: Of Moon Fruit and Memory Loss
On February 6th, Year 12, a party sets out into satyr lands. They have heard reports that satyrs have been losing their memories and that things have come to a head with several violent incidents connected to missing time. The … Continue reading
Posted in Play Report
Tagged d&d, elf, Fantasy, grove, Haven, lycanthropy, murder, orc, play report, rpg, satyr, stealth, thief, wereboar
4 Comments
Game Masters and the Aesthetics of Play
This is a presentation I gave live at LTUE 2020. I quite liked it and thought I should record it for everyone as we approach LTUE 2021 this weekend. I’m on several panels and I’d love to see you there:
Posted in Design
Tagged aesthetic, aesthetics, Aesthetics of Play, conference, dungeon master, game design, game master, gm, LTUE, magic, video
1 Comment
Rise of Lolith S6-Fugitives
With a covered wagon loaded with evidence, Labkost and Evren ride in back with the monstrous corpse while Argent drives the wagon. They make their way back toward Shimmering Haven, hoping to bring their evidence to Brimahil’s Jewel and provide … Continue reading
