Category Archives: Design

Hero Kids Retrospective

I’ve finally finished all of the Hero Kids modules (at least that existed when I picked everything up) with S and C. I ended up not reporting on all of the modules for whatever reason, but we did indeed play … Continue reading

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Introduction to the 1e Thief

So you want to play a Thief in 1st Edition? Let’s talk about what to expect, how to use it, and how to make it your own (besides personality, of course).

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Introduction to the 1e Fighter

So you want to play a Fighter in 1st Edition? Let’s talk about what to expect, how to use it, and how to make it your own (besides personality, of course).

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Introduction to the 1e Magic-user

So you want to play a Magic-user in 1st Edition? Let’s talk about what to expect, how to use it, and how to make it your own (besides personality, of course).

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The Ubiquitous Perception Check

It’s gotten pretty tedious how often Perception Checks are called for in actual plays, games I GM, and games I play in. The party is passing by an interesting place in my open world? Everyone roll a Perception Check. The … Continue reading

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Introduction to the 1e Cleric

So you want to play a Cleric in 1st Edition? Let’s talk about what to expect, how to use it, and how to make it your own (besides personality, of course).

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Player Introduction to 1st Edition AD&D (from 5e)

So you’re looking to play some first edition Dungeons and Dragons? Given the popularity of 5th edition and my recent exploration of 1st, I thought I’d write up some notes from my own understanding about what a player can expect … Continue reading

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Low-Impact Actions and the Cost of the Action Economy

I’m hoping this is a short one, as I have to admit I don’t know exactly what I intend to say with this post. It comes back to my recent experience with the speed and density of combat in 1e. … Continue reading

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Game Masters and the Aesthetics of Play

This is a presentation I gave live at LTUE 2020. I quite liked it and thought I should record it for everyone as we approach LTUE 2021 this weekend. I’m on several panels and I’d love to see you there:

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Lazy… And

Like many people, when I heard the concept of “yes, and” that improv was bringing to the RPG community, I saw the value. I could remember lots of enjoyable experiences from when I or another GM took a player idea … Continue reading

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