Category Archives: Design

Rambling About Traps

In two weeks I’m going to be posting a more precise analysis of what I ramble about here, but if you just can’t wait, here are my initial thoughts. In the meantime, check out the new shop page.

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Enchantment-Lesser Whisper Plate

Helbren adjusted the shoulder plate of his shining armor as he stepped into a side corridor. It would be a few minutes before he was missed and, walking briskly, he quickly made his way toward the gate room. He tensed … Continue reading

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What is Queuing?

Over the last month or so I’ve made some mention of what I call “queuing.” It’s the method I intend to use to make multiplayer actions simultaneous (outside of combat) without them being at all real time. Part of my … Continue reading

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Progress Update-Complete Map Maker

Well, I hit a few snags along the way since my last post and ended up a little behind my “optimistic schedule”. I’m now kicked back onto my “reasonable schedule,” but I have plans to push for a “super optimistic schedule” … Continue reading

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Anatomy of a Kill

Today I’m going to play out a short scenario where an assassin sneaks up on and kills a guard. My assassin will be Darren Freemont. My guard will be a level 1 human fighter with no levels in Perception, Leather … Continue reading

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Progress Update-Area of Effect and Psionics

Well, I haven’t been doing these because there hasn’t really been any progress, but this week I did some real math examination that I think is worth mentioning.

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Saturday Spell-Hell Freezes Over

“You’re sure about this, Malteus? An invasion of Hell?” “They’re invading us, aren’t they? We need to strike back and fast. The King has gone to mount a defense at their portal. It won’t work, we must do something.” “So … Continue reading

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Encounter: Edem Highbeacon vs An Abaddon

It’s been a while since I did a battle here. The purpose of this battle is two fold. 1) It demonstrates and tests the rules for mounted combat. 2) It tests the balance of Abaddons, which are intended to have … Continue reading

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Saturday Enchantment-Lance of Vengeance

Imps. Edam smirked. They thought they were unseen, on the edge of the jungle. They would try to ambush him all at once. Good. He rode close to the jungle’s edge, stopping his horse and drinking from a small flask. … Continue reading

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Mind Weave Mounted Combat

While some may make it look easy, riding in general requires talent on the part of the rider.  This talent is expressed primarily in the form of the Riding skill, but also through abilities like Attack on the Run, Charge, … Continue reading

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