Category Archives: Puzzles

Aesthetics of Play and Puzzles

I had the pleasure of guesting on the Dungeon Master’s Block podcast. We discussed puzzles and this post is the outline we started from. The podcast is more in depth with input from great people, you should listen to it: … Continue reading

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Scroll Puzzle Generator

Almost five years ago I programmed my first hands-on puzzle for my players. I still use it from time to time, and it’s still available for free download. Richard’s Confounding Wall was a cool format, but its images (the Mind … Continue reading

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Glic’s Puzzle of None

An abacus is set into the wall across from the door. Inscribed inside the inset circle at the center of the room in gnomish is the puzzle: “My daughter, Myta, loved to run. I went to watch her jog one … Continue reading

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Glic’s Puzzle of Eight

Eighteen gnomes statues, three for each of the six names, stand on the ground beneath three rows of shelves. Inscribed inside the inset octagon at the center of the room in gnomish is the puzzle: “A bandit group threatened my … Continue reading

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Glic’s Puzzle of Six

Two sets of three tokens face each other on a line in the wall. There is a token sized space between them and the tokens can either move forward or leap frog the token in front of them if there … Continue reading

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Glic’s Puzzle of Four

Under a statue of the ancient ruler Glic are three shelves wide enough for two statuettes. Beneath the shelves are four statuettes with gnomish runes for G, F, C, and I. Inscribed inside the inset square at the center of … Continue reading

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Glic’s Puzzle of Three

Three discs are inset into the contraption in the wall, each with a gnomish rune: M, F, G. They are able to be arranged within the holding areas at either end of a line cut in the wall. A disc … Continue reading

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Running Puzzles

Puzzles are understandably controversial as tools in roleplaying games. Some people love puzzles, some people hate them. The more relevant dilemma is the extent to which puzzles are a staple of dungeon design and fantasy settings, while at the same … Continue reading

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Why Traps?

The purpose of this post is to finish working through my thoughts on what purpose traps have in tabletop RPGs. I started the process with a rambling video a couple weeks ago, and this week I mean to say some … Continue reading

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Richard’s Confounding Wall

In the caves underneath the Hall of Illumination, this puzzle guards a hint as to the location of Richard’s treasure hoard. It’s internal workings are magical in nature and so the secret can only be destroyed by dismantling it, it … Continue reading

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