Category Archives: Roleplaying

Negative Possibility Space at the Table

I’ve recently described being a Game Master (specifically those of us who built our own world and write or own campaigns) as similar to being a game designer, a game designer whose resources are extremely limited, whose content only gets … Continue reading

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August RPG Blog Carnival Round Up

You guys had me worried that I’d picked a topic too taboo to even talk on, but the community came through with several great posts on the topic. Speaking of which, the topic for September, starting tomorrow over on Dice … Continue reading

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August RPG Blog Carnival: Devious Dungeons

The RPG Blog Carnival this month is Dungeon themed, and hosted right here on the Mind Weave blog. I was surprised to see this topic had not been broached directly in the Blog Carnival since to me it is so … Continue reading

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Dungeon Mastery-Romps

Several months ago at a conference, Robert Defendi, maker of Echoes of Heaven, introduced me to the idea of “romps” in table top RPG modules and games. I’m not sure if this is a new idea, but it was new to … Continue reading

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Prayer in Mind Weave

Prayer in tabletop games is a tough thing to grapple with. On the one hand, you don’t want deities to intervene at every whispered request and completely do away with challenge. But on the other hand, you want to reward … Continue reading

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Transgaming and Mind Weave

Transgaming is the idea of a game transcending different media and/or game genres in a way that enhances the experience of playing the game itself. This can be anything from playing Mech Warrior and then Mech Commander for an action … Continue reading

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Roleplaying Tip #4: Character Arcs

One way to get the most out of the actual roleplay of an RPG is to be invested in the character arc of your character. Though the GM has a campaign in mind and controls the world, thereby controlling most … Continue reading

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Story Time: Mirror Lake and the Ice Tower

The Icy Embrace of Winter, this month’s Blog Carnival topic, has reminded me of a campaign I ran years ago. It was the first time I ran the Rotating Labyrinth, and the party emerged victorious to find that the wizard … Continue reading

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Deities in Mind Weave

In Mind Weave, I make an effort to provide interesting game mechanics for highly religious characters. A big part of this is defining deities in such a way that they have concrete things to offer a player and concrete parameters … Continue reading

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Roleplaying Tip #3: Taking Initiative

In light of the December 2013 Blog Carnival, I’m going to say some words on taking charge. I apologize in advance if I end up soap-boxing, because this is a topic I’m pretty passionate about. The principle value of a table-top RPG … Continue reading

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