Category Archives: Roleplaying

The Player’s Responsibility to Continuity

I’ve seen a worrying trend of players being physics-denying pinballs who behave completely at random and without regard to any discernable motivations, goals, or memory of prior events. I’m not here to say that players should happily allow themselves to … Continue reading

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Successful Adventures-A Case for Player Prep

Regular readers of the blog will be aware that I’ve been diving into first edition lately. On PHB page 107 I found a novel section I swear I browsed as a child (I’ve never been good at reading in a … Continue reading

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The Pacing of Fear

I’ve been meaning to do some more writing on game design topics for Game Masters, having touched on aesthetics of play (specifically with traps) and negative possibility space in the past. One aspect of game design I’ve been focusing on … Continue reading

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Negative Possibility Space at the Table

I’ve recently described being a Game Master (specifically those of us who built our own world and write or own campaigns) as similar to being a game designer, a game designer whose resources are extremely limited, whose content only gets … Continue reading

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August RPG Blog Carnival Round Up

You guys had me worried that I’d picked a topic too taboo to even talk on, but the community came through with several great posts on the topic. Speaking of which, the topic for September, starting tomorrow over on Dice … Continue reading

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August RPG Blog Carnival: Devious Dungeons

The RPG Blog Carnival this month is Dungeon themed, and hosted right here on the Mind Weave blog. I was surprised to see this topic had not been broached directly in the Blog Carnival since to me it is so … Continue reading

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Dungeon Mastery-Romps

Several months ago at a conference, Robert Defendi, maker of Echoes of Heaven, introduced me to the idea of “romps” in table top RPG modules and games. I’m not sure if this is a new idea, but it was new to … Continue reading

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Prayer in Mind Weave

Prayer in tabletop games is a tough thing to grapple with. On the one hand, you don’t want deities to intervene at every whispered request and completely do away with challenge. But on the other hand, you want to reward … Continue reading

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Transgaming and Mind Weave

Transgaming is the idea of a game transcending different media and/or game genres in a way that enhances the experience of playing the game itself. This can be anything from playing Mech Warrior and then Mech Commander for an action … Continue reading

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Roleplaying Tip #4: Character Arcs

One way to get the most out of the actual roleplay of an RPG is to be invested in the character arc of your character. Though the GM has a campaign in mind and controls the world, thereby controlling most … Continue reading

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