Tag Archives: aesthetics

Aesthetics of Play and Puzzles

I had the pleasure of guesting on the Dungeon Master’s Block podcast. We discussed puzzles and this post is the outline we started from. The podcast is more in depth with input from great people, you should listen to it: … Continue reading

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Aesthetics of Play and the Hook

Readers of the blog know that I like to think about how to use individual game elements in RPGs to serve the core aesthetics of play. In the past, I’ve addressed traps from this perspective and dived into Fellowship pacing, … Continue reading

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Social Pacing

Tabletop Roleplaying Games are largely social games. While focus on other core gameplay aesthetics (Narrative, Fantasy, Challenge, Discovery) vary from table to table, Fellowship is almost always a big part of why we gather round the table each week to … Continue reading

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Why Traps?

The purpose of this post is to finish working through my thoughts on what purpose traps have in tabletop RPGs. I started the process with a rambling video a couple weeks ago, and this week I mean to say some … Continue reading

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Rambling About Traps

In two weeks I’m going to be posting a more precise analysis of what I ramble about here, but if you just can’t wait, here are my initial thoughts. In the meantime, check out the new shop page.

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Mind Weave Aesthetics

Three weeks ago I wrote a post about the name Mind Weave¬†where I mentioned the aesthetics of Mind Weave. ¬†This is something I’ve thought about a lot in the course of developing the game since seeing the Aesthetics episode of … Continue reading

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