Tag Archives: trap

Haven: Teleported and Alone

On March 5th, Year 15, having found that the dwarven ruins connected to the Aithreachas mines continue much deeper, a party returns with significant numbers to continue exploring: Glancing in rooms they had previously cleared to make sure there is … Continue reading

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Haven: Deeper Into the Ruins

On February 26th, Year 15, after a delve into the dwarven ruins the week before during which they cleared a path past the entrance where they had previously been stuck, adventurers return to go deeper: Peeking into the rooms they … Continue reading

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Haven: The Frasketa Basement

Three weeks ago, we left a party frozen on November 18th at noon at the top of the stairs to the basement of the Frasketa Manor. The right players got back together this week and we got to finish the … Continue reading

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Haven: Six the Dungeoneer

On September 12th, Six answers a call from Aithreachas for adventurers to delve into the dwarven ruins connected to their mines. A prior group of adventurers had claimed them cleared, but creatures have come out of it since. Six and … Continue reading

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Haven: Into Dwarven Halls

On June 30th, Year 14, Caramon leads some adventurers from out of town to Aithreachas to revisit some dwarven ruins that a mine there has broken into after his previous ingress to the ruins had been sealed off. The miners … Continue reading

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#Dungeon23 Garih Duzuli Week 13

In the twelfth week of Dungeon23, we covered the purple worm lair and an adventurer bolt hole before proceeding to the West Tower at the top of the hidden Winding Stair. This week, we finish the basement of the tower … Continue reading

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#Dungeon23 Garih Duzuli Week 5

In the fourth week of Dungeon23, we saw even more garrison chambers and this week will be finishing those and starting up the stairs to the East Tower where a hobgoblin tribe, the Stone Crackers, have taken control.

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Product Release: Madman’s Cottage

The Madman’s Cottage is a flexible tool for preparing a funhouse dungeon squeezed into 10′ x 20′ that is reusable and capable of filling a session with wacky fun when a party might otherwise simply ransack a shack and find … Continue reading

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Haven: Coastal Ruins

On May 15th, Year 12, adventurers decide to try to track down some of the locations indicated on the map Rovert has made available to Citadel House. They want to focus on the coastal cities on the map, though Rovert … Continue reading

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Haven: Danger at the Boat Yard

On February 21st, Year 12, Polly is waiting to meet Malcom in the Citadel House common room when a kobold arrives wanting to join the Citadel House Adventurers. Malcom never shows, but Polly decides that he and Snass can go … Continue reading

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