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Meta
Tag Archives: trap
Haven: Teleported and Alone
On March 5th, Year 15, having found that the dwarven ruins connected to the Aithreachas mines continue much deeper, a party returns with significant numbers to continue exploring: Glancing in rooms they had previously cleared to make sure there is … Continue reading
Posted in Play Report
Tagged combat, d&d, dnd, dungeon, Dungeons & Dragons, dungeons and dragons, elemental, Fantasy, Haven, illusion, play report, rpg, teleport, trap, ttrpg, undead, vulching
4 Comments
Haven: Deeper Into the Ruins
On February 26th, Year 15, after a delve into the dwarven ruins the week before during which they cleared a path past the entrance where they had previously been stuck, adventurers return to go deeper: Peeking into the rooms they … Continue reading
Posted in Play Report
Tagged alchemy, combat, d&d, dnd, dungeon, Dungeons & Dragons, dungeons and dragons, elemental, Fantasy, green slime, Haven, piercer, play report, rpg, trap, vulching
1 Comment
Haven: The Frasketa Basement
Three weeks ago, we left a party frozen on November 18th at noon at the top of the stairs to the basement of the Frasketa Manor. The right players got back together this week and we got to finish the … Continue reading
Haven: Six the Dungeoneer
On September 12th, Six answers a call from Aithreachas for adventurers to delve into the dwarven ruins connected to their mines. A prior group of adventurers had claimed them cleared, but creatures have come out of it since. Six and … Continue reading
Posted in Play Report
Tagged d&d, dragon, dungeon, fighter, gibberling, Haven, henchman, play report, rpg, trap, vault
2 Comments
#Dungeon23 Garih Duzuli Week 13
In the twelfth week of Dungeon23, we covered the purple worm lair and an adventurer bolt hole before proceeding to the West Tower at the top of the hidden Winding Stair. This week, we finish the basement of the tower … Continue reading
Posted in World Building
Tagged dungeon, Dungeon23, ettercap, puzzle, rpg, Sargrim's Tower, secret, secret door, skeleton, stair, tapestry, tower, trap
2 Comments
#Dungeon23 Garih Duzuli Week 5
In the fourth week of Dungeon23, we saw even more garrison chambers and this week will be finishing those and starting up the stairs to the East Tower where a hobgoblin tribe, the Stone Crackers, have taken control.
Posted in World Building
Tagged dungeon, Dungeon23, dwarves, garrison, gems, grey ooze, hobgoblin, mountain, rpg, Sargrim's Tower, stairs, trap
2 Comments
Product Release: Madman’s Cottage
The Madman’s Cottage is a flexible tool for preparing a funhouse dungeon squeezed into 10′ x 20′ that is reusable and capable of filling a session with wacky fun when a party might otherwise simply ransack a shack and find … Continue reading
Haven: Coastal Ruins
On May 15th, Year 12, adventurers decide to try to track down some of the locations indicated on the map Rovert has made available to Citadel House. They want to focus on the coastal cities on the map, though Rovert … Continue reading
Posted in Play Report
Tagged beach, d&d, Fantasy, froghemoth, Haven, play report, rpg, ruins, scroll, swamp, thieves, trap
5 Comments
Haven: Danger at the Boat Yard
On February 21st, Year 12, Polly is waiting to meet Malcom in the Citadel House common room when a kobold arrives wanting to join the Citadel House Adventurers. Malcom never shows, but Polly decides that he and Snass can go … Continue reading
Posted in Play Report
Tagged boat, d&d, death, dwarf, Fantasy, Haven, kobold, meditation, play report, rpg, trap, Troll
1 Comment