Tag Archives: trap

Biweekly Monster-Hectarm

Vidius paused, listening. The others stopped at his signal as he squinted against the inky black of the cavern ahead; beyond the well of light from Galza’s softly glowing sword he could hear a sound, repetitive and sharp, growing nearer. … Continue reading

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Play Report: Ambushed! (Stormguard Session 16)

We left the party sleeping soundly after a successful Devil hunt. The party is Hilbrent Firebrand: Human Magic-user, Level 6 Don “Juan” Ashe, Human Fighter henchman, Level 3 Benquil Barrison Del’Armgo: Half-Drow Thief, Level 6 Mickey Heron, Human Padfoot henchman, Level … Continue reading

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Play Report: To Catch a Devil (Session 15)

The players are marching South, hunting the devil Match summoned to punish the Osprytes of his homeland, but lost control of. The party is: Hilbrent Firebrand: Human Magic-user, Level 5 Don “Juan” Ashe, Human Soldier henchman, Level 3 Benquil Barrison Del’Armgo: … Continue reading

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Divine Artifact-Bite Plate

“I can’t believe the snake priests leave this unguarded.” “Don’t get cocky,  they—ARGH!” “Quiet!” Shouts and stirring could be heard not far off. “We have to move!” “My foot!” The stone plate latched to his boot hobbled him as he … Continue reading

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Saturday Spell-Mud Pit

My latest technique for coming up with spells that breach a new genre of spell (without getting really complicated) is to look at the purpose and form words and decide which ones we haven’t used.  That pretty much guarantees I … Continue reading

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Ability Tuesday-Trap and Disarm Trap

Trap is the ability to set traps and snares for either game or enemies.  The types of traps that can be built are dependent on available materials (rope, daggers, logs, etc.).  The higher the character’s level in Trap, the more … Continue reading

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Wednesday Words-Intelligence and Hit Points

Intelligence-Intelligence measures the character’s mental capacity.  Points in intelligence increase the character’s total spell points by 4*level per point of intelligence(twice as effective as wisdom).  Intelligence is also a factor for spell point recovery, each point of intelligence recovering level/5 … Continue reading

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Character Thursday-Violet Underfoot(Halfling Thief)

Violet Underfoot-Halfling Thief Strength: 8, Constitution: 11, Dexterity: 20, Wisdom: 10, Intelligence: 15, Charisma: 11 Backstory: Violet would say that picking pockets is merely a hobby, that she is really an artisan.  The truth is that she spends most of … Continue reading

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Saturday Spell-Fire Trap

This 16 DoP(Dice of Power) spell is an encharge, presumably on something roughly man sized to allow the use of the “on” power syllable, like a large chest, a door, or a large stone.  The spell, when triggered, creates a burst of … Continue reading

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