Tag Archives: ttrpg

Low-Impact Actions and the Cost of the Action Economy

I’m hoping this is a short one, as I have to admit I don’t know exactly what I intend to say with this post. It comes back to my recent experience with the speed and density of combat in 1e. … Continue reading

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The Player’s Responsibility to Continuity

I’ve seen a worrying trend of players being physics-denying pinballs who behave completely at random and without regard to any discernable motivations, goals, or memory of prior events. I’m not here to say that players should happily allow themselves to … Continue reading

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Haven Peripheral Activity Report 11/2020

The Haven real-time campaign involves a lot of messaging and weekly document updates that aren’t necessarily reflected in the play reports. For example, you might have been confused recently to learn that Verdis was campaigning to be elected Governor of … Continue reading

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Haven Peripheral Activity Report 05/2020

The Haven real-time campaign hasn’t had a peripheral report in over a year! An awful lot has happened in the year since. While the two year report might have caught some of it up, there are some broad strokes that … Continue reading

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Haven Peripheral Activity Report 03/2019

The Haven real-time campaign¬†continues. Going into March, with the thaw under way, things are starting to move around the Vale again. It’s the time of year when people are picking where they’re going to be when planting starts and if … Continue reading

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Experimental Facility Tuv

The Haven players recently cleaned out all the secrets I had in mind for Experimental Facility Tuv, so I can share it now! The Citadel House Adventurers first entered this dungeon on November 11th, Year 3. This visit was brought … Continue reading

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Haven Peripheral Activity Report 01/2019

The Haven real-time campaign¬†continues. It’s been a while since I’ve reported peripheral activity, partly because so much of it has been contained in the play reports. The world marches on, but lately the players have been confronting pretty much everything … Continue reading

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Haven Peripheral Activity Report 10/2018

The Haven real-time campaign¬†continues. I’ve held off an extra month since the players haven’t been doing much out-of-session, and the world hasn’t had a lot of shift recently outside of their actions.

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Haven Peripheral Activity Report 08/2018

This is my second out-of-session report, a little late, for the Haven real-time campaign. The players haven’t been doing much out-of-session, but NPCs act while time passes, so there are changes to the landscape worth mentioning.

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Haven Peripheral Activity Report 07/2018

The Haven campaign continues to grow. I recently gave a year report, and I give weekly reports of their ongoing expeditions played out at the table, but there has started to be quite a bit of activity behind the scenes. … Continue reading

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