Tag Archives: Fantasy

Haven: Gerald’s Darkness

On June 27th, Year 6, some less experienced adventurers find that Randall has posted a number of things to investigate in the area surrounding his grove that the birds have told him about. He is most concerned about the shadow … Continue reading

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Primordial Frontier S29: To the Bridge

Having cleared flight control and animated a dozen of the enemies there, the party knows the alarm has been sounded and start looking for a way up. Amhran loads her numerous undead into her cloak temporarily (she wouldn’t want to … Continue reading

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Haven: On the Wandering Steppe

On June 20th, Year 6, Monday, around noon, the great flying island that adventurers have longed to visit in the past, passes directly over the Vale coming from the west. Rocks and pebbles fall from it, falling thousands of feet … Continue reading

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Biweekly Monster-Wooden Guardian

Living Wood. These creatures of wood are created by those concerned for the forest by carving them from the wood of a living tree. Some protectors of the forest frown upon this use of a tree, but will still carve … Continue reading

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Haven: Missing Boat

On June 13th, Year 6, Monday (regular readers will recall we play Saturday, but call it Monday so the PCs are adventuring on the Sabbath less often), Randall and his awakened ogre (not 5e) arrive in Citadel to help Gerald … Continue reading

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The Book of Jex-Chapter 2

Now, after we had spent a night in Nightstone, we went forth to the caves where the people of Nightstone were supposed to be hiding. Human, goblin, and worg tracks led us to a cave where we ambushed and slew … Continue reading

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Biweekly Monster-Dead Water

Nautical Legend. Sailors tell tales of boats with sails full coming almost to a dead stop for hours on the open sea without explanation. Rumors of similar events on fresh water are less common, but not unheard of. Most vessels … Continue reading

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Primordial Frontier S28: To Flight Control

Pulled up into the mothership, the party now sees technicians approaching to inspect their ships. At first it looks like they will each take one ship, but the two subordinates seem to insist on getting a look at the party’s … Continue reading

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Haven: Stolen Axe

On May 25th, Year 6, a Wednesday, Verdis is awakened early in the misty morning by a knocking against his keep window shutters. He opens them and a small bird enters, telling him in plain elvish (which Verdis now understands … Continue reading

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Biweekly Monster-Mother of all Quippers

Mighty Fish. This massive quipper is easily 30 feet long and can only reside in large bodies of water, such as especially deep lakes, whether on the surface or in dungeon caverns, or in the ocean. Quipper Queens. At the … Continue reading

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