Tag Archives: zombie

Biweekly Item-Servant’s Urn

Servant’s Urn Wondrous item, uncommon (requires attunement) These glossy, black urns range in size, but are usually just large enough for a small humanoid to squeeze inside, larger ones are made for medium or even large creatures, and some smaller … Continue reading

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Haven: Attack on Rovert’s Tower

On April 9th, Year 6, a Saturday, Stephen is keeping an eye out for the construction workers returning from Rovert’s tower as usual when he sees them come into the city harried and wounded. When he approaches them, they report … Continue reading

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Haven: The Piled Dead

Monday, March 21st, Year 5, a handful of adventurers head into Satyr lands pursuing an unusual story of an undead in the Satyr heartland. The satyrs almost never see undead in their lands, with Schek Degrik (keepers of goblin necromancy) … Continue reading

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Haven: Spider Slaying

On the 8th of June, Year 5, some more experienced adventurers venture out to eradicate the giant spider threat East of Iron Fields once and for all: Rovert (TrS): Level 9 Human Necromancer Dohasan: Level 3 Druid Henchman Drej: Level … Continue reading

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Biweekly Monster-Half Giant

Upper Half Large undead, neutral evil Armor Class: 12 (natural armor) Hit Points: 57 (6d10+24) Speed: 20 ft. STR DEX CON INT WIS CHA 21 (+5) 6 (-2) 19 (+4) 3 (-4) 6 (-2) 4 (-3) Saving Throws: Wis +0 … Continue reading

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Biweekly Monster-Praxist

Praxist undead are the product of those who die in a life so routine they do not notice their own death and continue on their daily business.

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Why the Undead?

So far in this blog there have been basically three types of Monsters posted: Humanoids, Giant Animals, and The Undead.  With the undead finally running dry it’s time to move on to some new categories, but first, an overarching discussion … Continue reading

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Ability Tuesday-Release Undead

Release Undead is an ability that allows the user to free the victims of necromancy from their undead state.  In the case of animated dead, it releases the body from the necromancer’s control, never to be animated again.  In the … Continue reading

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Monster Monday-Dead Lord

Health Points: 6*level Spell Points: 200*level Attack: 1d4 (fists) Special Attack: Touch of Death Level/4 Dexterity: 12 Strength: 10 Speed: 20 Armor: 0 0 0 Special:  Can sustain other undead (not self unless without master) as with Animate Dead Level/4. … Continue reading

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Monster Monday-Death Knight

Health Points: 8*level Spell Points: 20*level Attack: By Weapon Special Attack: Touch of Death (Level/4) Dexterity: 16 Strength: 14 Speed: 20(or by mount) Armor: By Armor Special: Ride (Level/2), Weapons Skill (Level/2) Description:  Fallen paladins who are animated become powerful … Continue reading

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