Tag Archives: zombie

Haven: Spider Slaying

On the 8th of June, Year 5, some more experienced adventurers venture out to eradicate the giant spider threat East of Iron Fields once and for all: Rovert (TrS): Level 9 Human Necromancer Dohasan: Level 3 Druid Henchman Drej: Level … Continue reading

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Biweekly Monster-Half Giant

Upper Half Large undead, neutral evil Armor Class: 12 (natural armor) Hit Points: 57 (6d10+24) Speed: 20 ft. STR DEX CON INT WIS CHA 21 (+5) 6 (-2) 19 (+4) 3 (-4) 6 (-2) 4 (-3) Saving Throws: Wis +0 … Continue reading

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Biweekly Monster-Praxist

Praxist undead are the product of those who die in a life so routine they do not notice their own death and continue on their daily business.

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Why the Undead?

So far in this blog there have been basically three types of Monsters posted: Humanoids, Giant Animals, and The Undead.  With the undead finally running dry it’s time to move on to some new categories, but first, an overarching discussion … Continue reading

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Ability Tuesday-Release Undead

Release Undead is an ability that allows the user to free the victims of necromancy from their undead state.  In the case of animated dead, it releases the body from the necromancer’s control, never to be animated again.  In the … Continue reading

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Monster Monday-Dead Lord

Health Points: 6*level Spell Points: 200*level Attack: 1d4 (fists) Special Attack: Touch of Death Level/4 Dexterity: 12 Strength: 10 Speed: 20 Armor: 0 0 0 Special:  Can sustain other undead (not self unless without master) as with Animate Dead Level/4. … Continue reading

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Monster Monday-Death Knight

Health Points: 8*level Spell Points: 20*level Attack: By Weapon Special Attack: Touch of Death (Level/4) Dexterity: 16 Strength: 14 Speed: 20(or by mount) Armor: By Armor Special: Ride (Level/2), Weapons Skill (Level/2) Description:  Fallen paladins who are animated become powerful … Continue reading

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Monster Monday-Lich

Health Points: 8*level(body) + Jar Level(field) Spell Points: (4*Int + 2*Wis)*JL/10 SP Recovery:  (Wis/2 + Int/5) *JL/10 Attack: By weapon, if any Special Attack: Soul Drain, Spell Casting Special Defense: Spell Casting Constitution: As living for relevant calculations Dexterity: As … Continue reading

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Monster Monday-Tracker

Health Points: 8*level Spell Points: None Attack: By Weapon Special Attack: None Dexterity: 16 Strength: 12 Speed: 24 Armor: 1 3 6 Special: Tracking level/4, Agility level/5 Description: Trackers, animated rangers, retain some of the abilities they held in life, … Continue reading

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Monster Monday-Howler

Health Points: 6*level Spell Points: None Attack: 1d4 + 1 claws Special Attack: Shout-125+9d6 decibels of sound (See ToLaS) Strength: 10 Dexterity: 16 Speed: 20 Armor: 0 0 0 Description: The howler is another rare undead who looks nothing different … Continue reading

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