Monthly Archives: May 2013

Character Thursday-Lirva Melowkeg (Human Monk)

Today I do an open-hand monk.  This character is partly inspired by a new tester joining the test campaign, but her backstory gives her some odd abilities and she also has Swift Magic (normal for monks).  In this exercise I … Continue reading

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Wednesday Words-Infrared Ultraviolet and Echolocation

Most creatures have human-visible light spectrum vision, but some have other forms of sight, often in addition to the visible light spectrum.  The three exotic forms of vision are given below: Infrared-Also known as “heat vision,” Infrared allows creatures to … Continue reading

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Ability Tuesday-Emulate

Have you ever known anyone who could take one look at someone else doing a back flip  and then not only do a back flip, but do it better than them?  That is what Emulate allows a character to do. … Continue reading

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Monster Monday-Dwarves

You’ll remember that I said most encounters will be with creatures that are not so much monsters as people.  At that time we covered humans.  This time I am going to cover my next favorite race: Dwarves.  An appropriately raucous … Continue reading

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Progress Update-A Picture Since I’m Mostly Done

Well, I had my heart set on having the whole casting/spell book video today, but things were a little crazy and I didn’t code as much as I wanted to this week.  Even today, I had decided to do just … Continue reading

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Saturday Spell-Invisibility

Invisibility magic in Mind Weave is a subject of some musing between myself and some of the testers.  When magic is based on raw elements and when encharges have such limited power (16 DoP) it is hard to put together … Continue reading

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Character Thursday-Harding Prostus (Human Paladin)

Here’s Harding Prostus, a Paladin Leader Archetype. Backstory: Harding was a military man.  His parents had been basket makers in the capital, but he’d left that life behind when he enlisted in the imperial infantry, only looking back to send … Continue reading

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Wednesday Words-Hardness Durability Flammability and Opacity

These are the four words that define a material’s properties: Hardness-Represents the amount of force required to damage an object of the given material, as well as the potential of the object to deal such damage.  The damage is modified … Continue reading

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Ability Tuesday-Double Jump

Double Jump is one of the few utility major abilities (Parkour seemed too cool to be a minor ability).  It’s an obvious choice, though, for any character looking to be an Altaïr (Assassin’s Creed), an Aladdin, or a Prince of Persia type fighter. … Continue reading

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Monster Monday-Creeper

Health Points: 4*level Spell Points: None Attack: 1d6 (dagger) Special Attack: Backstab (int 5) Dexterity: 16 Strength: 8 Speed: 24 Armor: 0 0 0 Special: Stealth level+1 Description: Animated thieves are not front line fighters, often less able to take … Continue reading

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