Monthly Archives: August 2013

Saturday Spell-Magic Armor

In the continued spirit of battle mages, here we have exactly the type of spell Zane Hiland or one of his students would be researching.  Not unlike the Anti-Magic Aura spell, this spell protects against magical damage, but rather than … Continue reading

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Character Thursday-Zane Hiland (Human Battle Mage)

Here’s a battle mage for battle mage week.  Bonus, he’s a professor at the Arcane College of Smitehold! Backstory and Levels 1-5 Zane Hiland was born to a good family, his father a merchant of humble resources.  During his 18th … Continue reading

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World Building Wednesday-Arcane College of Smitehold

Built anciently by the first mages to understand the arcane circle.  In the iron age of their civilization, this small guild of mages became very powerful with their knowledge of the arcs and radii.  At the time, they were the … Continue reading

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Ability Tuesday-Casting Focus

Casting focus is a major ability that helps spell casters to avoid being interrupted while casting spells.  Common causes of spell failure include making mounted maneuvers while casting, taking damage while casting, and wearing heavy armor while casting.  Using the … Continue reading

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Monster Monday-Void Walker

Health Points: 6*Level Spell Points: 20*Level (recovers 2*Level per hour) Attack: 1d8 (void whip) Special Attack: Lightning Surge (level/4)d6 energy damage as if with (Level) chaos (indirect) fingers centered at Void Walker.  Costs 160 SP. Special Defense: Magic Armor Level/2 … Continue reading

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Progress Update-Testing

So, not a lot of actual progress made on vacation.  However, I’ve had a few friends go through the game creation, character creation, character accepting, item adding process, and found some things about the UI that are unclear or confusing, … Continue reading

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Saturday Spell-Know Alignment

I thought about writing a Tome of Detection to explain how the detection syllable works, but then I decided it was pretty simple.  Really, the spell caster just needs to convince the Master Weaver that the power used in the … Continue reading

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Character Thursday-Mardug Firemaw

As promised, the Priest-Chief of the Red Height Orc Tribe.  Mardug is set up to be the main villain of a campaign.  He’s the kind of enemy that single handedly drives the PCs into retreat even at high levels. Backstory … Continue reading

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World Building Wednesday-Red Height Tribe

The Red Height Tribe is infamous among the settlers in the Dragon Maw Range.  They are well known for the Red Mountain War nearly a century ago in which they were the primary aggressors.  That war marked the rise of … Continue reading

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Ability Tuesday-Rallying Call

The Rallying Call encourages allies to fight on with greater vigor and might.  Higher levels in Rallying Call increase the number of targets affected by the call, the duration of the effect, the morale boost, and the bonus to damage … Continue reading

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