Monthly Archives: July 2013

World Building Wednesday-Halfling Warren

Alright, I’ve been moving all yesterday and today, so this post is a bit late.  However, I present in honor of Halfling week a simple Halfling Warren.  With 5 Broods (the Broadheads, Goodhands, Highfoots, Busteeds, and Lentons) and 23 households, each … Continue reading

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Ability Tuesday-Sneak Strike

A ranged variation of the Backstab ability.  Sneak strike provides ranged attacks, which often don’t have a multiplier at all, with a multiplier based on intelligence and dexterity. Sneak Strike, until level 3, has a lower multiplier than Backstab.  After … Continue reading

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Monster Monday-Halflings

And now for another episode of Humans are Monsters.  This week it’s Halflings.  Mind Weave’s Halflings are not so different from Tolkien’s.  Short, rural, joyful, kind, stout.  In an effort to make them unique both as setting pieces and as characters, … Continue reading

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Progress Update-The Incantation is Almost Complete

Well, the spell book and all other casting parts are almost complete.  They’re working well, but need to be cleaned up a bit before I can make the promised video.  There were a couple of hiccups, things I expected would … Continue reading

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Saturday Spell-Repair Wood

Let’s see, this week we had Swim, Hold Breath, a coastal town, and a pirate.  I’m noticing a water theme this week, so I’m going to go ahead and present a spell that could easily be the most important in … Continue reading

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Character Thursday-Milius Crem (Human Pirate/Merchant)

Today’s character is the real star of Crem, yesterday’s port town.  He is a powerful NPC, perhaps the villain for a chapter in a campaign or for a short campaign.  Though he is highly unoptimized, he has a lot of … Continue reading

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World Building Wednesday-Coastal Town

This week is a small, human, coastal town I found lying around but never got a chance to use.  In redrawing it for this post, I fixed some elevation issues and then got carried away designing the entire manor so … Continue reading

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Ability Tuesday-Swim and Hold Breath

Swim is an ability that does exactly what you would expect.  Swimming was rarely learned by members of ancient societies except by those who worked on boats and ships; and even then it was not guaranteed that a sailor could swim. … Continue reading

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Monster Monday-Shadow

Health Points: 2d8 Spell Points: None Attack: 1d6 bite Special Attack: Life Drain, 1d8 per round once attached to a subject (successful grapple) Special Defense: Incorporeal, ¼ damage from physical attack Dexterity: 12 Strength: Incorporeal, 30 for grappling Speed: 24 … Continue reading

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Progress Update-Magic Progress

Last week I said that this week I would be coding up spell writing and spell deletion in the spell book.  I’m still stuck on a couple of bugs with regards to writing the spell to database, as well as … Continue reading

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