Monthly Archives: February 2021

The Book of Jex-Chapter 15

And behold, we once more returned to the streets of Waterdeep, which I once called home, and there we did purchase many powerful magics to aide us in our quest to rescue King Heckaton. Thus prepared, we did set out … Continue reading

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The Reliquary

This level is down stairs hidden behind a secret door in the command center for the facility’s mine. When the facility was operational, the most valuable artifacts were stored here. Many of them have been drained by a disenchanter that … Continue reading

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Introduction to the 1e Magic-user

So you want to play a Magic-user in 1st Edition? Let’s talk about what to expect, how to use it, and how to make it your own (besides personality, of course).

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Biweekly Item-Book of Glitter (AD&D)

Book of Glitter: When this book is opened, the person opening it is showered in rainbow glitter that clings to them and stays with them for 8d6 days rubbing everywhere they go. This gives anyone tracking the glitter-cursed person a … Continue reading

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Haven: Danger at the Boat Yard

On February 21st, Year 12, Polly is waiting to meet Malcom in the Citadel House common room when a kobold arrives wanting to join the Citadel House Adventurers. Malcom never shows, but Polly decides that he and Snass can go … Continue reading

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The Ubiquitous Perception Check

It’s gotten pretty tedious how often Perception Checks are called for in actual plays, games I GM, and games I play in. The party is passing by an interesting place in my open world? Everyone roll a Perception Check. The … Continue reading

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Rise of Lolith S7-Brain Doctor

Still with a covered wagon loaded with evidence and having left Labkost behind, Argent and Evren experience no more problems on the road to Shimmering Haven. Overlooking the coastal city, they see that while the city has no walls and … Continue reading

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Chambers of the Beast

The creature that tunneled its way into the hidden mine (A) has an extensive tunnel system adjacent to the other parts of the facility. It has a number of chambers (C) where it slumbers and listens for the approach of … Continue reading

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Introduction to the 1e Cleric

So you want to play a Cleric in 1st Edition? Let’s talk about what to expect, how to use it, and how to make it your own (besides personality, of course).

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Biweekly Monster-Headless Hunter (AD&D)

FREQUENCY: Very RareNO. APPEARING: 1ARMOR CLASS: 10 (by armor)MOVE: 9″HIT DICE: 5% IN LAIR: 30%TREASURE TYPE: D, SNO. OF ATTACKS: 1DAMAGE/ATTACK: By weaponSPECIAL ATTACKS: See belowSPECIAL DEFENSE: See belowMAGIC RESISTANCE: StandardINTELLIGENCE: VeryALIGNMENT: Neutral EvilSIZE: MPSIONIC ABILITY: NilAttack/Defense Modes: Nil Headless hunters … Continue reading

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