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Meta
Monthly Archives: February 2021
The Book of Jex-Chapter 15
And behold, we once more returned to the streets of Waterdeep, which I once called home, and there we did purchase many powerful magics to aide us in our quest to rescue King Heckaton. Thus prepared, we did set out … Continue reading
The Reliquary
This level is down stairs hidden behind a secret door in the command center for the facility’s mine. When the facility was operational, the most valuable artifacts were stored here. Many of them have been drained by a disenchanter that … Continue reading
Posted in World Building
Tagged disenchanter, dungeon, Enchantment, library, magic items, map, megadungeon, mirror, secret, storage
1 Comment
Introduction to the 1e Magic-user
So you want to play a Magic-user in 1st Edition? Let’s talk about what to expect, how to use it, and how to make it your own (besides personality, of course).
Posted in Design
Tagged ad&d, dnd, Illusionist, introduction, mage, magic-user, OSR, Rick Stump, Seaward, spells
3 Comments
Biweekly Item-Book of Glitter (AD&D)
Book of Glitter: When this book is opened, the person opening it is showered in rainbow glitter that clings to them and stays with them for 8d6 days rubbing everywhere they go. This gives anyone tracking the glitter-cursed person a … Continue reading
Posted in Enchantment
Tagged 1e, ad&d, book, cursed, d&d, dnd, dungeons and dragons, glitter, homebrew, magic, magic item, rpg, tracking
1 Comment
Haven: Danger at the Boat Yard
On February 21st, Year 12, Polly is waiting to meet Malcom in the Citadel House common room when a kobold arrives wanting to join the Citadel House Adventurers. Malcom never shows, but Polly decides that he and Snass can go … Continue reading
Posted in Play Report
Tagged boat, d&d, death, dwarf, Fantasy, Haven, kobold, meditation, play report, rpg, trap, Troll
1 Comment
The Ubiquitous Perception Check
It’s gotten pretty tedious how often Perception Checks are called for in actual plays, games I GM, and games I play in. The party is passing by an interesting place in my open world? Everyone roll a Perception Check. The … Continue reading
Posted in Design
Tagged ad&d, checks, d&d, dm, dnd, dungeon master, game design, game master, gm, mechanics, OSR, perception, roleplay, rpg
6 Comments
Rise of Lolith S7-Brain Doctor
Still with a covered wagon loaded with evidence and having left Labkost behind, Argent and Evren experience no more problems on the road to Shimmering Haven. Overlooking the coastal city, they see that while the city has no walls and … Continue reading
Posted in Play Report
Tagged betrayal, capture, d&d, Demons, dnd, doctor, elves, fugitives, guard, kidnapping, lolith, police, Rise of Lolith, rpg
2 Comments
Chambers of the Beast
The creature that tunneled its way into the hidden mine (A) has an extensive tunnel system adjacent to the other parts of the facility. It has a number of chambers (C) where it slumbers and listens for the approach of … Continue reading
Posted in World Building
Tagged ambush, beast, creature, digger, dungeon, map, megadungeon, tunnels
4 Comments
Introduction to the 1e Cleric
So you want to play a Cleric in 1st Edition? Let’s talk about what to expect, how to use it, and how to make it your own (besides personality, of course).
Posted in Design
Tagged ad&d, cleric, dnd, introduction, OSR, priest, Rick Stump, Seaward, spells, turn undead
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Biweekly Monster-Headless Hunter (AD&D)
FREQUENCY: Very RareNO. APPEARING: 1ARMOR CLASS: 10 (by armor)MOVE: 9″HIT DICE: 5% IN LAIR: 30%TREASURE TYPE: D, SNO. OF ATTACKS: 1DAMAGE/ATTACK: By weaponSPECIAL ATTACKS: See belowSPECIAL DEFENSE: See belowMAGIC RESISTANCE: StandardINTELLIGENCE: VeryALIGNMENT: Neutral EvilSIZE: MPSIONIC ABILITY: NilAttack/Defense Modes: Nil Headless hunters … Continue reading
Posted in Monsters
Tagged 1e, ad&d, d&d, decapitation, ego, Fantasy, games, headhunter, headless, homebrew, horror, identity crisis, identity theft, monster, rpg
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