Tag Archives: game master

Running Puzzles

Puzzles are understandably controversial as tools in roleplaying games. Some people love puzzles, some people hate them. The more relevant dilemma is the extent to which puzzles are a staple of dungeon design and fantasy settings, while at the same … Continue reading

Posted in Design, Encounters, Puzzles, Resources | Tagged , , , , , , , | Leave a comment

Negative Possibility Space at the Table

I’ve recently described being a Game Master (specifically those of us who built our own world and write or own campaigns) as similar to being a game designer, a game designer whose resources are extremely limited, whose content only gets … Continue reading

Posted in Design, Resources, Roleplaying | Tagged , , , , , , , , , | Leave a comment

Progress Update-Gear Shift

Well, I finished coding up all of the lateral transitions (nonsensical and otherwise) and have been debating how to demonstrate them. It can be hard to tell what a player is doing when you’re just watching, so a movie didn’t … Continue reading

Posted in Progress | Tagged , , , , , , , , | Leave a comment

Dungeon Mastery-Romps

Several months ago at a conference, Robert Defendi, maker of Echoes of Heaven, introduced me to the idea of “romps” in table top RPG modules and games. I’m not sure if this is a new idea, but it was new to … Continue reading

Posted in Roleplaying | Tagged , , , , , , , , , , , , , | Leave a comment

Prayer in Mind Weave

Prayer in tabletop games is a tough thing to grapple with. On the one hand, you don’t want deities to intervene at every whispered request and completely do away with challenge. But on the other hand, you want to reward … Continue reading

Posted in Abilities, Design, Roleplaying | Tagged , , , , , , , , , , , , , | Leave a comment

Roleplaying Tip #4: Character Arcs

One way to get the most out of the actual roleplay of an RPG is to be invested in the character arc of your character. Though the GM has a campaign in mind and controls the world, thereby controlling most … Continue reading

Posted in Roleplaying | Tagged , , , , , , , , , , , , , , | Leave a comment

Roleplaying Tip #3: Taking Initiative

In light of the December 2013 Blog Carnival, I’m going to say some words on taking charge. I apologize in advance if I end up soap-boxing, because this is a topic I’m pretty passionate about. The principle value of a table-top RPG … Continue reading

Posted in Roleplaying | Tagged , , , , , , , , , , , , , | 1 Comment

Roleplaying Tip #2: Gratitude and Ingratitude

In the spirit of Thanksgiving, let’s talk about in-character gratitude. This is a sequel to the previous Roleplaying Tip: Anger. Both in real life and in the game, we all basically forget to express gratitude beyond a simple “thanks,” if … Continue reading

Posted in Roleplaying | Tagged , , , , , , , , , , , , , , | Leave a comment

Roleplaying Tip #1: Being Angry

I had a very strange dream the other night that has inspired a series about role-playing in general. This is a useful series, since part of the goal of Mind Weave is to create a play environment where most of … Continue reading

Posted in Roleplaying | Tagged , , , , , , , , , , | 1 Comment

Why Weather Algorithms in Mind Weave

Lately I’ve been putting a lot of effort into the weather algorithm for Mind Weave.  Part of the reason is that it qualifies as a project for my probability class, but it’s also important for Mind Weave. The main reason … Continue reading

Posted in Design | Tagged , , , , , , , , , , , , , , | Leave a comment