Tag Archives: death

Clearing the Bones

On Monday, October 7th, Lonir and Verdis are well rested from the week long conference in Citadel and think it’s the time to finally clear the burial mound beneath Wraecliff’s castle (their last attempt here). They grab Frank and head … Continue reading

Posted in Play Report | Tagged , , , , , , , , , | Leave a comment

Jagdiellon Strikes Back

We left the (can I still call them?) Stormguard party in a study room in an evacuated section of the Jagdiellon house facilities. There Benquil reports his findings, announcing his intention to bring out the rescued experiment to talk to … Continue reading

Posted in Play Report | Tagged , , , , , , , , , | Leave a comment

Fortifying Weakness

On Monday, September 9th, two adventurers meet and decide to see what else hides in the tomb beneath Castle Wraecliff. Word came that Wraecliff’s laborers had entered the the first level of the tomb under his watch, but that he … Continue reading

Posted in Play Report | Tagged , , , , , , , , , | Leave a comment

Play Report-Blood on the Temple Stone

Having finally found some drow in the temple, Benquil rushes up the stairs toward the drow. Leo hears him going and calls out to him, “where are you going?”

Posted in Play Report | Tagged , , , , , , | Leave a comment

Play Report: Ambushed! (Stormguard Session 16)

We left the party sleeping soundly after a successful Devil hunt. The party is Hilbrent Firebrand: Human Magic-user, Level 6 Don “Juan” Ashe, Human Fighter henchman, Level 3 Benquil Barrison Del’Armgo: Half-Drow Thief, Level 6 Mickey Heron, Human Padfoot henchman, Level … Continue reading

Posted in Play Report | Tagged , , , , , , , , , , | Leave a comment

Monster Monday-Black Dragon

“I don’t like this,” Perry murmured. “This cave is huge, the dragon could come from anywhere.” “Keep your eyes peeled,” Argus ordered without looking at the halfling. “But it’s getting darker,” he replied, looking up at an opening where the … Continue reading

Posted in Dragons, Monsters | Tagged , , , , , , , , , , , , , | Leave a comment

Mind Weave Class-Illusionist

For a list of other classes visit the Mind Weave class system description. Illusionist Tier: Second Origins: Magic-user Advancement: Enchanter Races: Humans, Gnomes, Merfolk Minimum Attributes: Strength: 10 Constitution: 6 Dexterity: 18 Wisdom: 20 Intelligence: 26 Charisma: 10 A second tier … Continue reading

Posted in Characters, Design | Tagged , , , , , , , , , , , , , , | Leave a comment

Mind Weave Class-Necromancer

For a list of other classes visit the Mind Weave class system description. Necromancer Tier: Second Origins: Cleric, Magic-user Advancement: Lich. Race: Humans, Lizardfolk, Goblins, Drow Minimum Attributes: Strength: 8 Constitution: 12 Dexterity: 16 Wisdom: 20 Intelligence: 26 Charisma: 8 The … Continue reading

Posted in Characters, Design | Tagged , , , , , , , , , , , , , , | Leave a comment

Encounter: Talik Capbane vs Glud Alumb

I’ve been mentioning this battle for a while and it’s finally time to get down to it. Talik Capbane, a Goblin warrior behind Livecap lines, finally manages to get their leader, Glud Alumb, alone. With Talik more optimized and Glud … Continue reading

Posted in Encounters | Tagged , , , , , , , , , , , , , | Leave a comment

Monster Monday-Thrasher

The horrendous creature—stomach bloated, skin peeling from its face—paid no heed to the arrows striking it as it charged out from the undead horde. Perhaps it had been an orc at one point, but now… Suddenly it was in among … Continue reading

Posted in Monsters | Tagged , , , , , , , , , , , , , , | Leave a comment