First Time Here?

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A lot has changed in the 5 years or so since I started this blog. It’s no longer about designing my own game rules and programming a virtual tabletop to run it. While I still use the Mind Weave system in my own games, I am not doing any more development on the virtual maps software and what calculation scripts I develop are for myself. If this is your first time here, you’re probably more interested in my play reports, my modules, or my homebrew. If you’re one of my players looking for resources, I’ll link them at the bottom of the page.

Play Reports

At any given time, I expect to be running two consistent (at least monthly) games. I try to report on those games within a week of the play so things are still fresh for me. Right now, the two main games are Primordial Frontier and Haven.

Primordial Frontier

This high fantasy/spelljammeresque campaign takes place 300-400 years after the events of the Tyranny of Mundanity campaign. The world has passed through several bouts of arcane upheaval and all of the old kingdoms are gone. Most of the population of Perenia now lives on the moon or floating islands above the inhospitable world. The main party is a ragtag bunch operating out of one of the surface villages who will come into their own over the course of the campaign. The secondary party is a group of already established adventurers who sometimes visit the village. The prologue session can be found here. All the play reports from that campaign, current and going forward, can be found here.

Haven

This is a pretty classical high fantasy setting, but all the humans, halflings, elves, and dwarves are settlers from the PCs’ native land. We play weekly and on a large scale time passes in real time. This means that when a particular adventure takes over a week in-game or a mission is particularly rough (in terms of travel and/or damage), those characters aren’t available for the session the next week. We play Jazz Band because the group is mostly neighborhood kids and some parents who I don’t expect to commit to a weekly game. We play with whoever comes, ranging from 1-8 players on a given week. It has been running almost a year as of this writing (3 June 2018) and I intend to keep going as long as I live here. You can find those play reports here.

Other

The first full campaign reported here is the Stormguard campaign, forerunner to Tyranny of Mundanity. Its sessions are here: 1 2 3 4 5 6 7 8 9 10-12 13 14 15 16 17-? 34? 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 Epilogue.

The second campaign in the Perenia Saga, Tyranny of Mundanty, was a 25ish session adventure in an industrial/steampunk world. It sparked the events that led to the world of Primordial Frontier.

Raglan’s Journal Series: The in-character reports of my character, Raglan, in an epic fantasy 5e campaign that alternates with Primordial Frontier.

Hero Kids with the kiddos

Pokemon 5e

I run Planet Mercenary every now and then, and I expect other systems will start to creep in. Some of them will merit reports.

Modules

I write modules and publish them on drivethrurpg/rpgnow. Most are pay what you want and I strongly encourage you to download them for free, give them a try, and then come back to leave a review, share a link, or buy something else if you like them.

I’m pretty self motivated so far, but a little love could go a long way to keep me going or even get me writing more.

Homebrew

Not all of my writing is for modules, every week I post either a monster or an item. These days, those posts are geared for 5e. I hope they can spice up your game.

Mind Weave

For those not wanting to go through the way back machine to find information this page used to host:

Mind Weave Player’s Guide

Mind Weave Class System

Mind Weave Races

Mind Weave Magic Rules

Most of the other old content serves only to remind me of how naive and over-ambitious I was when I started this project. It might serve you to browse it for a laugh or as a study in young folly, but I wouldn’t recommend it.

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