A lot has changed in the 5 years or so since I started this blog. It’s no longer about designing my own game rules and programming a virtual tabletop to run it. While I still use the Mind Weave system in my own games, I am not doing any more development on the virtual maps software and what calculation scripts I develop are for myself. If this is your first time here, you’re probably more interested in my play reports, my modules, or my homebrew. If you’re one of my players looking for resources, I’ll link them at the bottom of the page.
At any given time, I expect to be running two consistent (at least monthly) games. I try to report on those games within a week of the play so things are still fresh for me. Right now, the two main games are Tyranny of Mundanity and Haven.
Tyranny of Mundanity
This is an industrial era campaign whose goal is becoming the lifting of a ban on magic through a shift in public opinion and influence of a god who used to be a god of magic (he also used to be a PC). The campaign involves some urban adventuring, some wilderness travel, some technology development, and wacky magic world impacts. The prologue session can be found here. All the play reports from that campaign, current and going forward, can be found here.
This is a pretty classical high fantasy setting, but all the humans, halflings, elves, and dwarves are settlers from the PCs’ native land. We play weekly and on a large scale time passes in real time. This means that when a particular adventure takes over a week in-game or a mission is particularly rough (in terms of travel and/or damage), those characters aren’t available for the session the next week. We play Jazz Band because the group is mostly neighborhood kids and some parents who I don’t expect to commit to a weekly game. We play with whoever comes, ranging from 1-8 players on a given week. It has been running almost a year as of this writing (3 June 2018) and I intend to keep going as long as I live here. You can find those play reports here.
The first full campaign reported here is the Stormguard campaign, forerunner to Tyranny of Mundanity. Its sessions are here: 1 2 3 4 5 6 7 8 9 10-12 13 14 15 16 17-? 34? 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 Epilogue.
I run Planet Mercenary every now and then, and I expect other systems will start to creep in. Some of them will merit reports.
I write modules and publish them on drivethrurpg/rpgnow. Most are pay what you want and I strongly encourage you to download them for free, give them a try, and then come back to leave a review, share a link, or buy something else if you like them.
I’m pretty self motivated so far, but a little love could go a long way to keep me going or even get me writing more.
For those not wanting to go through the way back machine to find information this page used to host:
Most of the other old content serves only to remind me of how naive and over-ambitious I was when I started this project. It might serve you to browse it for a laugh or as a study in young folly, but I wouldn’t recommend it.