Monthly Archives: November 2022

Domains of Christian Clerics

In the Haven campaign, the PCs are predominantly Christian and PC clerics call on the power of the One True God. In the Mind Weave system, this faith exhibits itself in answers to prayers and miracles. In Dungeon and Dragons, … Continue reading

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Play Report: Keep on the Borderlands, Session 34 (Crushing the Vile Stone)

On November 20th, two of the Endsdell adventurers and their henchmen go back into the tunnels under southern Endsdell equipped with armor, bows, crossbows, fire, and a scroll of slow poison, planning to wipe out the giant centipedes so they … Continue reading

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Beyond Fun: Campaign Longevity

The same dungeon master I quoted in my prior article (RPGs and Psychological Needs) when he played in my campaign said he was really enjoying his character. Why? He had never played a character in a campaign that lasted more … Continue reading

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Beyond Fun: RPGs and Psychological Needs

This is the first of two articles inspired by a recent conversation I had with a Dungeon Master whose game I’m in. He had asked for advice on running his campaign and I had ducked out of giving advice because … Continue reading

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Play Report: Keep on the Borderlands, Session 32 (Clearing Vines)

After returning from an expedition to the Barrier Peaks, Elend spent two weeks under the tutelage of Perchet of Mage House Agen’thell and Marquis Endsdell, in the meantime sending Kerder to contact dwarves about finding uses and markets for the … Continue reading

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Play Report: Keep on the Borderlands, Session 33 (Creeping Things)

On November 12th, two of the Endsdell adventurers and their henchmen decide to go back into the tunnels to explore some of the paths they haven’t mapped: They go in through the thieves’ guild’s warehouse entrance and cross the dry … Continue reading

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Play Report: Keep on the Borderlands, Session 31 (The Last Place You Check)

On November 5th, the whole party makes a brief delve to explore the last unknown northern passage in hopes if finding a smuggling route for the thieves’ guild: The unexplored path quickly reaches a dead end where Gillican immediately sees … Continue reading

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