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Meta
Monthly Archives: November 2022
Domains of Christian Clerics
In the Haven campaign, the PCs are predominantly Christian and PC clerics call on the power of the One True God. In the Mind Weave system, this faith exhibits itself in answers to prayers and miracles. In Dungeon and Dragons, … Continue reading
Posted in Resources
Tagged Bible, Book of Mormon, christ, christian, cleric, dnd, domain, Fantasy, Jesus Christ, life, light, resurrection, rpg, truth
2 Comments
Play Report: Keep on the Borderlands, Session 34 (Crushing the Vile Stone)
On November 20th, two of the Endsdell adventurers and their henchmen go back into the tunnels under southern Endsdell equipped with armor, bows, crossbows, fire, and a scroll of slow poison, planning to wipe out the giant centipedes so they … Continue reading
Posted in Play Report
Tagged ad&d, bats, city, dungeon, dungeons and dragons, Endsdell, giant centipede, Keep on the Border Lands, Lord of Insects, mage, map, sleep, spy, underground, vile stone
3 Comments
Play Report: Keep on the Borderlands, Session 32 (Clearing Vines)
After returning from an expedition to the Barrier Peaks, Elend spent two weeks under the tutelage of Perchet of Mage House Agen’thell and Marquis Endsdell, in the meantime sending Kerder to contact dwarves about finding uses and markets for the … Continue reading
Posted in Play Report
Tagged ad&d, choke creeper, dungeon, dungeons and dragons, gravity maze, Keep on the Border Lands, puzzle, reverse gravity, tower, vines
1 Comment
Play Report: Keep on the Borderlands, Session 33 (Creeping Things)
On November 12th, two of the Endsdell adventurers and their henchmen decide to go back into the tunnels to explore some of the paths they haven’t mapped: They go in through the thieves’ guild’s warehouse entrance and cross the dry … Continue reading
Posted in Play Report
Tagged ad&d, badger, city, dungeon, dungeons and dragons, Endsdell, giant centipede, Keep on the Border Lands, mage, map, spy, underground
1 Comment
Play Report: Keep on the Borderlands, Session 31 (The Last Place You Check)
On November 5th, the whole party makes a brief delve to explore the last unknown northern passage in hopes if finding a smuggling route for the thieves’ guild: The unexplored path quickly reaches a dead end where Gillican immediately sees … Continue reading
Posted in Play Report
Tagged ad&d, city, druid, dungeon, dungeons and dragons, Endsdell, Keep on the Border Lands, lock, mage, map, secret door, sewer, spy, thief, thieves' guild, underground
1 Comment