Tag Archives: fun

Realism Vs. Fun

I’ve been thinking about writing about this for a long time, but didn’t because I didn’t have any particular thoughts, but at some point, I just have to write it. The reason that the conflict of realism and fun has … Continue reading

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DM Tip: Perception Test

I’ve seen other RPG creators having fun with googly eyes in their source books and maps and such, and thought I’d bring my own independently developed googly eye idea to the table. This is something that started innocently enough. My … Continue reading

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Richard’s Confounding Wall

In the caves underneath the Hall of Illumination, this puzzle guards a hint as to the location of Richard’s treasure hoard. It’s internal workings are magical in nature and so the secret can only be destroyed by dismantling it, it … Continue reading

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Dungeon Mastery-Romps

Several months ago at a conference, Robert Defendi, maker of Echoes of Heaven, introduced me to the idea of “romps” in table top RPG¬†modules and games. I’m not sure if this is a new idea, but it was new to … Continue reading

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Roleplaying Tip #4: Character Arcs

One way to get the most out of the actual roleplay of an RPG is to be invested in the character arc of your character. Though the GM has a campaign in mind and controls the world, thereby controlling most … Continue reading

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Boon or Bane: Making Players Pay for their Toys

Lately I’ve been posting a lot of Divine Artifacts, some of which are overpowered at first brush, especially when they are arbitrarily awarded by the GM, often for free. The same can be said of Enchanted Items, though those have … Continue reading

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Motivation in Games

Warning, I am about to wax philosophical and ramble a bit. ¬†Feel free to skip any paragraph you like, but the last couple paragraphs is where I really get to the point. So, I was in the shower the other … Continue reading

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