Monthly Archives: June 2013

Progress Update-Calculations and Reformatting Variables

Programming has begun to really progress again.  This week I wrote the functions for “calculating” spell cost and casting time (there’s a lot more too it than simple math, determining exactly how many finger changes and fingers of each type … Continue reading

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Saturday Spell-Burst of Strength

The Tome of Vigor and Vulnerability is done, at least as far as enhancing attributes is concerned.  We think it may also be the appropriate place for size and weight altering magic, but since we have yet to think much … Continue reading

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Character Thursday-Rife Delynshire (Human Druid)

Lately in our group we’ve discussed what it would take to build a super-scout.  For wilderness applications it is invariably a Druid.  By level 7 (sooner with a generous Master Weaver) a Perception oriented Druid can, with focus, know most … Continue reading

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Wednesday Words-Perception and Will

Perception-At any given time, a character is paying a certain amount of attention.   This state of attentiveness is determined by a periodic Perception Check made on 3d6 with an added bonus based on the character’s level in Perception.  Certain … Continue reading

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Ability Tuesday-The Senses

In Mind Weave there are three minor abilities that expand the number of things that a player can detect through Perception checks.  While other abilities may enhance the ability to do certain things with Perception (e.g. find things), these three … Continue reading

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Monster Monday-Phantasm

Health Points: 4*level Spell Points: 40*level Attack: 1d4 (fists) Special Attack: Illusory Casting level/4 as if with an intelligence of 30 Dexterity: 12 Strength: 10 Speed: 24 Armor: 0 0 0 Description: Perhaps misnamed, phantasms are fully embodied undead not unlike … Continue reading

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Progress Update-Magic and Fatigue

Despite the risk of these posts becoming an update about my week more than about the progress on Mind Weave, I still feel a need to justify my lack of progress.  Regardless, this time I will begin with a real … Continue reading

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Saturday Spell-Blindness

On Tuesday I made reference to the sort of basic illusory magic that can be cast without the ability Illusory Casting.  Blindness is one of these things.  With this spell a single target can be struck with a mental darkness … Continue reading

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Character Thursday-Dilgnid Glirinshurd (Gnome Illusionist)

As I was making this character, I realized that he would be kind of hard to make rendezvous with the party in a way that makes sense.  I could be done, and he’d be an interesting party member, but given … Continue reading

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Wednesday Words-Encharge, AoE, Anti-lumen, Anti-decibel

Encharge-As you may have noticed, many of the spells we discuss use this term to describe what kind of spell they are.  Since its meaning is unclear to some, it should be clarified that an encharge is a spell (generally … Continue reading

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