Helbren adjusted the shoulder plate of his shining armor as he stepped into a side corridor. It would be a few minutes before he was missed and, walking briskly, he quickly made his way toward the gate room. He tensed a little as he passed behind a guard, but his magic served its purpose. The guard didn’t turn.
He drew his sword and it’s ring was absent. He couldn’t even hear himself breathing, but as he quickened his pace he could hear the scraping of his armor and the dull thud of his steps. Soon he was running, but he heard only the jangle of his chain shirt as if he were walking. He rushed into the gate room and the guards there looked up absently at the new comer before realizing he was a foe. He struck one down before the others could reach for weapons and very soon he had cut down the rest, their dampened cries not reaching far beyond the room.
He readjusted his shoulder plate and sounds of the soldiers in the marshalling yard suddenly sounded in his ears. He whistled the signal to his companions outside the wall and began to open the gate.
If you don’t know the Mind Weave enchanting rules, this resource will help you keep up: Enchanter’s Almanack.
I’ve got a player in an upcoming play test campaign playing an assassin. He wants as much armor as he can get, but doesn’t want to sacrifice speed or stealth to get it. He’s settled on splint mail, but it got me thinking about an enchantment for a stealthy man in full armor, suitable for a sneaking paladin.