Biweekly Item-Desiccant Robes

The Desiccant Robes are built on the principles of my A Blessing and a Curse document, but is balanced to be more a trap than a boon, but in some cases the benefits may be worth the cost.

The wearer loses one Constitution per day (at sunset) and upon reaching 0 becomes an undead. If the wearer dies of other causes while wearing the robes, they become an undead as if their Constitution had reached 0. The robes can only be removed while engulfed in flames. If the wearer dies by flame, he does not become an undead.

The robes grant the wearer powerful resolve: +12 on saving throws to resist being charmed, frightened, or stunned.

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Biweekly Monster-Mage Imp

Long time readers of this blog will have noticed that I’ve moved away from developing my own system: Mind Weave, and have been focusing on more generalized content, including modules specific to D&D 3.5. As of this year, I’m learning 5e and moving my content into the modern era as much as possible. To start off, the mage imps from the Rotating Labyrinth:


ImpMages

Mage Imp
Tiny fiend (devil), lawful evil
Armor Class: 12
Hit Points: 10 (3d6)
Speed: 20 ft., fly 40 ft.
Strength: 6 (-2)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: 16 (+3)
Wisdom: 12 (+1)
Charisma: 14 (+2)
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Return to Tuv

With the 3 week winter preparation festival at an end, on January 6th Lonir and Verdis make plans to visit the blight around the elven bunker to the Northwest. Frank accompanies them:

  • Lonir (MaC): Level 4 Elf Thief.
  • Verdis the Prickly (HuS): Level 6 Human Fighter.
    • Pet Rock Phineas
  • Frank (PaT): Level 3 Dwarf Brawler.
    • German Shepherd Jabba

They pack nine days of food each, one of the communication devices, and a sledgehammer and pickaxe from the quarry. With all their preparations made, they follow roads mostly cleared of snow to Kite, where they spend a night on the edge of the village. Continue reading

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Biweekly Item-Nature Blessed Armor

A set of Nekolyn armor that allows the wearer to become a tree once per day for up six hours. As a tree, the wearer can see the direction he was facing at the time of transformation, can hear as well as normally, and in addition can sense movement in the area that causes ground vibrations. During the time as a tree, the wearer rests as if sleeping.

Nekolyn armor is shaped wooden plates bound with leather thongs over fur that flexes in the joints and provides padding.

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Down the Well

On Monday, December 9th, with most of the Citadel House A-listers abroad visiting the gnomes, Lonir leads one old (but inactive) companion and two new arrivals to investigate one of the Citadel wells drying up. The group consists of:

  • Lonir (MaC): Level 4 Elf Thief.
  • Lash (WaB): Level 1 Human Thief.
  • Slade (HuS): Level 1 Human Fighter (Huntsman).
  • Bill (PaT): Level 1 Human Fighter (Archaeologist).

They gather lamps and rope and after a few questions of a local woman, descend the well to investigate the tunnels that seem to be the cause of it drying up. The tunnels have solid limestone walls not characteristic of the ground water holding earth the well would have been dug into. They are nearly perfectly round with a 5 foot diameter branching to the North and South.
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Biweekly Monster-Cerada

TriceratopsManColor

Cerada (plural Ceradae, pronounced Ser-ah-dah, Ser-ah-dae) are part of an attempt, along with Brachyids, to introduce tool-using semi-sentient creatures into my campaign that are incapable of advanced language and less likely to negotiate than the sentient races. It seems that most campaigns fill this hole with orcs and goblins and such, but I have given these races tribes and nations that remove them from this role.

Ceradae are highly attuned to the earth. Their common varieties are mighty warriors and mighty laborers. Their shaman have powers over the earth itself that they use to protect their tribes from threats.

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A Dragon and Its Hoard Are Both Huge

The Stormguard party (which I’ve taken to calling Benquil and his companions after all the changes) were last seen trading information with Fardaya Del’Armgo, the Faded One. The three sessions since have been short, but eventful.

Before leaving Fardaya, they ask a few more questions, among other things learning the location of the Bones of Lolith and that they are considered by her the only hope of keeping the “world builders” from destroying all life on Perenia. They are also told that the crystals are the key to this quest and contact Hilbrent to see if he can make a trip to Stormguard to check on the goblins and their Sarpin crystals.
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Biweekly Item-Quel’Delar

This item was inspired by this week’s DMnastics over on the Dungeon Master’s Block Forums. You should check them out!

queldelar-300x4291

Quel’Delar was carefully crafted in the mighty forge of a lightning giant smith as a gift for the coronation of the first king of men when his primitive nation was recognized by the elves and dwarves. Its presentation at the king’s coronation ceremony is a tale still told among elves and dwarves and men alike. The name of the lightning giant was lost to memory, but this king is still known as Ingrost, the Uniter. Continue reading

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The Strength of the Hills

On Monday, December 2nd, a small party of adventurers join a pair of Vale diplomats accompanying a delegation of a dozen gnomes back to their capitol in the mountains. They are:

  • Verdis the Prickly (HuS): Level 5 Human Fighter.
    • Phineas: Sentient Rock in a Necklace
  • Frank (PaT): Level 3 Dwarf Brawler.
    • Jabba: German Shepherd Animal Companion
  • Aronis (WaB): Level 2 Human Magic-user.

They bring a week of food each and follow the gnomes from Confluence, quickly coming upon a deer path they use to move quickly upriver. They make good time as the path winds away from the river, arriving at a hidden hatch in the evening of December 3th and descending into a mining facility where they are given beds and offered a warm dinner, which they accept, eating in the same room where they first met the gnomes. Continue reading

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Biweekly Monster-Brachyids

RedBrachyidBrachyids are a large specimen of crab that is half sentient. They use and create tools for fishing and warfare, but their communication is rudimentary and primal, hardly to be considered a language. They are more or less tribal in their organization and loyalty. Continue reading

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