Investigating Dorcas

On June 16th, Year 4, all of Citadel is awakened by cries of “fire” as the people rush to the temple to extinguish a blaze breaking out there. The Citadel House adventurers help to put out the fire, also healing those who are injured in their zeal.

  • Osiris (CoB): Level 3 Elf Magic-user
  • Randall (HuS): Level 2 Human Druid
    • Oliver: Fox Companion
  • Reginald (MiM): Level 1 Elf Magic-user
  • Bart (TrS): Level 1 Halfling Musician

In the aftermath of the fire, guard captain Michael rejects offers from Randall and Osiris to help investigate, so they of course eavesdrop on his orders to the militia members helping with the investigation, learning that they are questioning the first people on the scene to learn who was in the area. They are also seeking the help of Jared, the alchemist recently come to the Vale from Enoch, to identify the cause of the fire. Continue reading

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Biweekly Item-The Stormspark

 

The goddess Laithe of storms and the wild sea was once worshiped the few sea going humans of the Glass Gulf and some of the gnomish raiders and pirates that ventured there. Not long after the formation of the Kingdom of Vardor, with the diminishment of gnomish pirates and a human god for the coastal tribes to turn to, she was forgotten by those who lived above the water. Her island temple eventually cracked and her power began to diminish. Continue reading

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High School Demons

For my recent birthday, my wife gave me the most wonderful surprise: she prepared and a ran a magnificent little one-shot for me and our siblings. There is so much to say about this experience, I am going to do my best to organize it in an effective way. Continue reading

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Raglan’s Journal 02

We have reunited with our elf friend, Juniper. We nearly missed her in our haste to come to her aide, but by a stroke of luck I was able to spot her while we were off track. She had collapsed in an effort to keep up with her drakonid companion, which had been compelled to leave our camp by a sinister force. With one friend returned to us, we rested a little before beginning the hunt again. Continue reading

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The Meek Go to War

On June 9th, Year 4, battle is brewing in the Vale. In the days following the Vale folk’s intrusion on their hill fort, the kobolds have become more active, beginning to harass Jacob Pharoe and his guild where they watch over the settlers preparing the site of a new village. It is in these dire circumstances, with most of the Citadel House adventurers deployed to defend the walls of Citadel and Confluence, respond to threats to Timberford and Carie, and watch the bridge North of Kite, that a pair of halflings from opposing corners of an alley in Enoch arrive in the Vale:

  • Verdis (HuS): Level 8 Human Fighter
    • Phineas: Pet Rock
  • Howard (MiM): Level 1 Halfling Thief
  • Bart (TrS): Level 1 Halfling Musician

They are conveyed to the Citadel House tavern, now a war room, where Verdis is looking over a map of the Vale, coordinating the Citadel House efforts with the militia forces of the Vale. While Verdis is greeting them, word comes to the House that the quarry above Citadel has been attacked. Without thinking, Verdis orders the two halflings to follow him as he rushes toward the quarry. Continue reading

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Biweekly Monster-Shadow Thief

In the era of Perenia in which the Tyranny of Mundanity campaign takes place, magic is running rampant and new, mystical creatures are springing up all over the world. One such creature, encountered by the party in a later form, is the Shadow Thief. These creatures spring from dark magic, lurking in shadows from which they are born. A shadow thief’s birth requires a confluence of magical energy and a strong contrast between light and dark, usually shadows cast by a high sun. Continue reading

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Raglan’s Journal 01

I keep this record out of a compulsion I feel when I hold this empty journal. Whether it is some magic of the journal or an undeniable knowledge that Anduin Damian’s mission will have a monumental impact on the future of our world. Together we stumbled across something very dangerous happening on the Northern shores of our land, dragons coming, it seems. Continue reading

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Trouble with Kobolds

On June 2nd, Year 4, a Monday, adventurers from Citadel House set out for the old windmill tower in the South of the Vale to investigate the attack on Caramon and Osiris the Friday before. They are:

  • Randall (HuS): Level 1 Human Druid
    • Oliver: Fox Animal Companion
  • Conan (MiM): Level 2 Elf Magic-user
    • Scar: Hawk Familiar
  • Aronis (WaB): Level 3 Elf Magic-user

Randall and Conan go ahead while Aronis “the Snail” makes some preparations. They two arrive at the tower, finding nothing amiss on the ground floor, but in the floor above Conan spots Kobolds lying in wait and they enter combat. Continue reading

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Biweekly Item-Chime Ring

As elven nations became more affluent and magic more prevalent, their enchantments became more frivolous. Lule Brightpath was a wealthy elf who loved the sound of his many chimes and had a ring created with which he could ring them on days when the wind did not blow by itself. When the Dragon Empire invaded the decadent and weakened elven nations, Lule Brightpath was killed and one of the invaders, Krithsa Celthessa, took his ring as a prize. The Celthessa family was particularly zealous in the genocidal war and Krithsa’s descendants inherited not only the ring, but honored positions within the Dragon Empire. The ring has now come to Arssa Draksthia Celthessa, a dragon-infused lizardfolk monk who strives to honor his family’s legacy.ChimeRing

Chime Ring

In 5e terms, this ring allows the wearer to cast Gust of Wind (5e SRD) as a bonus action with the exception that the spell does not require concentration, cannot be ended early, and the wind cannot be redirected after the time of use. The Chime Ring has 4 charges that refresh after a long rest. It requires 5 rounds (30 seconds) between uses.

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ToM Session 10: Back to Civilization

With the storm passed, the party and followers venture out of their warm, tree-growth shelter to find about a foot of snow on their mountain slope. They decide no to split up, but follow Doane’s sense of direction back the way they were carried to retrieve their cart and regain the road. They are:

  • Doane Six (ByW): Level 3 Nekolyn Monk
  • Lamila (BiW): Level 3 Half-Orc, Half-Elf Fighter
    • Benquil: Level 2 Spider Monkey Animal Companion
  • Lucifer “Lucy” Underfoot (RiH): Level 3 Halfling Bard
    • Gelda Roughsole: Level 2 Halfling Thief Follower
    • Eymen Hunyadi: Level 1 Drow Padfoot Follower
    • Rav Lugulu: Level 1 Goblin Chemist Follower
    • Hilderek Ferlwinkle: Level 1 Gnome Tinker Follower

On their way, they are attacked by a yeti, which suprises them, attacking Lamila from behind. The battle is short, with their barrages of ranged weapons benefiting from Lucy’s powerful Battle Song. They decide to leave the creature alive, Lucy tending to its wounds and Doane binding it with nature formed bonds known to last an hour. Lamila leaves it a deer for when it awakes and they continue on, camping after a two hour lead.

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