Play Report: KotB/Barrier March, Session 67 (The Frozen Fountain)

On December 9th, after fleeing the frozen land surrounding the giant’s dell, the party makes their way to the ruined manor to use it as a staging point. On the 10th, Pathos and Pep lead a scouting expedition with Ingrid and Cinnin backing them up. They loop around clockwise, seeing the giant working in the distance near the center of the cold. They also see some unusual tracks north of the dell, but no sign of the giant coming or going from the dell.

  • Mel’on Juse (MaD): Level 7 Human Cleric of Sky Light
    • Ingrid Corvinsdatter, Level 1 Barbarian
  • Gillican (MaC): Level 7 Elf Mage
    • Halen Ricter, Level 6 Human Man-at-arms
    • Altlan, Level 5 Human Cleric of Rusk
    • Kyra, Human Handmaid
  • Omac “Sir Pathos” (MaC): Level 5/4/5 Elf Fighter/Mage/Thief
    • Derrick Lefter, Level 1 Half-orc Courtier
    • Askellion, Level 1 Gnomish Religious Brother of Guffrey
    • Simon Duffy, Human Longbowman
    • Bristol, Human Squire
  • Pepperin Lightheart (MaD): Level 6 Halfling Scout
  • Zaum (JoF): Level 6 Half-orc Fighter

On December 11th, in the afternoon, they make their way to the border of the cold region surrounding the dell and by night they send Pathos invisibly to scout the work site west of the dell where they saw the giant working.

What will they find?
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Haven: Finding the Frasketa Estate

On November 13th, with information from Edrej, a researcher and professor at Rovert’s School of Spellcraft and Warlockry, about a hidden enclave for an ancient elven resistance on the Fresketa Estate in the mountain valley west of the gnomes, a party sets out to the north to seek the estate, where they expect to find discrete headwear and a scrying disguised room used by the resistance.

  • Six (CoB): Level 9 Human Fighter (with gnomish prosthetics)
    • Pelsk, Level 4 Orc Brawler
    • Mencar, Talking Stone
  • Atlin (AlB): Level 5 Halfling Thief
  • Harold (MiM): Level 4 Halfling Thief
    • Shergi, Level 2 Goblin Magic-user

They meet a caravan of standoffish gnomes headed south as they make their way to the Sleepy Bend Inn. On the 14th, they stop in the mid-afternoon at Road Keep rather than press on to camp in the wilderness and on the 15th cross the Great Road and the West Confluence River to follow it up toward the mountains. They can see a blizzard burying the mountains ahead in white as they go. They are grateful they decided to cross the river at the Great Road rather than travel to Uisge Ard through civilized gnomish lands and cross the precipitation dependent torrent there, which Harold has nearly drowned in before.

So far so good…
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Play Report: KotB/Barrier March, Session 66 (The Northern Loop)

On December 2nd, Pathos having trained in Endsdell while they kept an eye out for cult activity that didn’t materialize and recruited henchmen, the party makes its way north to Lapper’s Trading Post.

  • Mel’on Juse (MaD): Level 7 Human Cleric of Sky Light
    • Ingrid Corvinsdatter, Level 1 Barbarian
  • Gillican (MaC): Level 7 Elf Mage
    • Halen Ricter, Level 6 Human Man-at-arms
    • Altlan, Level 5 Human Cleric of Rusk
    • Kyra, Human Handmaid
  • Omac “Sir Pathos” (MaC): Level 5/4/5 Elf Fighter/Mage/Thief
    • Derrick Lefter, Level 1 Half-orc Courtier
    • Askellion, Level 1 Gnomish Religious Brother of Guffrey
    • Simon Duffy, Human Longbowman
    • Bristol, Human Squire
  • Pepperin Lightheart (MaD): Level 6 Halfling Scout
  • Zaum (JoF): Level 6 Half-orc Fighter

The road northward is uneventful and they arrive in the twilight hours at the palisaded trading post marked by a timeless elven tower. Their reception is cold, a band of armed men on horses arriving near nightfall, but when Gillican announces himself and they go inform Lapper, he is excited to receive them.

What a change!
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Haven: The Wrong One

On October 30th, Six and Atlin are intrigued by a note from Randall that the nekolyns have approved the destruction of the “Wrong One” if anyone is so inclined. They head north to meet with him at his grove.

  • Six (CoB): Level 8 Human Fighter (with gnomish prosthetics)
    • Pelsk, Level 3 Orc Brawler
    • Mencar, Talking Stone
  • Atlin (AlB): Level 3 Halfling Thief

Their trip to Sleepy Bend is uneventful and on the 31st, they continue on to Randall’s Grove, where Randall explains he has flown over to observe the “wrong one,” a massive bipedal turtle capable of breathing lightning. He warns them it is an exceedingly dangerous creature, but they are confident in themselves and intend to go after it. It is restrained by a cordon of pillars that produce a force wall around its hunting grounds north of Jacob Pharoe’s Hall of Heroes, so they head south to toward the bridge there. However, when passing by the tower on the road to the bridge, Pharoe’s men warn them about the toll and they decide to turn back and go via the Great Road.

The hunt begins…
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Play Report: KotB/Barrier March, Session 65 (Back to the Endsdell Underground)

On November 23rd, with Mel and Gil having trained in Endsdell during the past week, the party have consulted with Gil’s contacts in the Thieves’ Guild and determined that their smuggling routes into the inner city are still secure despite cult activity increasing in the underground, which they haven’t seen. They also don’t have much news of the wererats, though they suspect the cult activity is related.

  • Mel’on Juse (MaD): Level 7 Human Cleric of Sky Light
  • Gillican (MaC): Level 7 Elf Mage
    • Halen Ricter, Level 6 Human Man-at-arms
    • Altlan, Level 5 Human Cleric of Rusk
  • Omac “Sir Pathos” (MaC): Level 4/4/5 Elf Fighter/Mage/Thief
  • Pepperin Lightheart (MaD): Level 6 Halfling Scout
  • Zaum (JoF): Level 6 Half-orc Fighter

They go into the underground via the guild warehouse and first make their way to a secret door Gillican and Halen had previously been unable to open, despite significant research about how a crayfish cult would open such a door.

What has changed? What is the same?
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Haven: Returning to Iv

On October 18th, Six and Atlin have convinced Vedison to join them returning to Iv to try to get some loot out of it before Rovert gets a chance to raid it for what he’s looking for.

  • Six (CoB): Level 8 Human Fighter (with gnomish prosthetics)
    • Pelsk, Level 3 Orc Brawler
    • Mencar, Talking Stone
  • Vedison (AdS): Level 7 Gnome Magic-user
  • Atlin (AlB): Level 3 Halfling Thief

They set out from Citadel and without incident they arrive at the inn at Sleepy Bend where they spend the night. On the 19th, they proceed Experimental Facility Iv, arriving at the hill top near sunset. They left the trap door unlocked and soon have slipped inside intending to spend the night in the back record room.

A night in the Dungeon
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Play Report: KotB/Barrier March, Session 64 (Back out of Quasqueton)

November 8th, after another night in Quasqueton during which three more kobolds arrive out of sight of their barricades threatening them unless they return their kobold brothers. They consult the kobolds already in their camp and they agree to go out and convince these others everything is fine. The three new kobolds join the other four in the luxury of the camp. Their guard teams exchange some arrows with orcs that stumble into their view and when they send the kobolds out to investigate, they find an orc killed by the crossbowmen.

  • Mel’on Juse (MaD): Level 6 Human Cleric of Sky Light
  • Gillican (MaC): Level 6 Elf Mage
    • Halen Ricter, Level 6 Human Man-at-arms
    • Altlan, Level 4 Human Cleric of Rusk
    • Kyra, Human Handmaid
  • Omac “Sir Pathos” (MaC): Level 4/4/5 Elf Fighter/Mage/Thief
    • Simon Duffy: Human Longbowman
    • Bristol, Human Squire
  • Pepperin Lightheart (MaD): Level 6 Halfling Scout
  • Zaum (JoF): Level 6 Half-orc Fighter

Mercenaries
Markus Khatar Vesstan Aymar Ravathyra, Level 2 Elf Nobleman
Quintus Tatari Melfius Deverii Alatarya, Level 2 Elf Man-at-arms
5 pikemen, 5 crossbowmen (including sergeants)

With everyone rested, they relocate their camp and animals to the quiet northwest corner of the dungeon in order to scout out the northeast corner still not filled in on their map.

What now?
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Haven: Searching for Iv

On October 6th, with new magical equipment and poisons obtained among the Satyrs, a couple of adventurers have met with Rovert to discuss a hunt for an elven research facility called “Experimental Facility Iv.” He is offering 200 GP for positive identification of the facility, which he has information is located somewhere in the hills north of Mirseerdhet. He gives them most of his information, but is quiet on a previous effort to find it.

  • Six (CoB): Level 8 Human Fighter (with gnomish prosthetics)
    • Pelsk, Level 2 Orc Brawler
    • Mencar, Talking Stone
  • Atlin (AlB): Level 3 Halfling Thief

They set out up toward the Great Road and Mirseerdhet, spending a night at Sleepy Bend, which has grown from an adventurer’s stop off to a bustling trade hub since the formation of the alliance between the Haven, the gnomes, and the various Schek.

Further North
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Play Report: KotB/Barrier March, Session 63 (The Kobold Guide)

On November 7th, having passed a night in the corner of the dungeon hearing sounds of creatures spooked by their bells—including some shouting in Kelrian that their guards can’t translate, other than the profanity—and slaying giant rats assaulting their lines, they have convinced their kobold captive to guide them to where he says humans are caught in a trap where the kobolds were letting them starve.

  • Mel’on Juse (MaD): Level 6 Human Cleric of Sky Light
  • Gillican (MaC): Level 6 Elf Mage
    • Halen Ricter, Level 6 Human Man-at-arms
    • Altlan, Level 4 Human Cleric of Rusk
    • Kyra, Human Handmaid
  • Omac “Sir Pathos” (MaC): Level 4/4/5 Elf Fighter/Mage/Thief
    • Simon Duffy: Human Longbowman
      • Bristol, Human Squire
  • Pepperin Lightheart (MaD): Level 6 Halfling Scout
  • Zaum (JoF): Level 6 Half-orc Fighter

Mercenaries
Markus Khatar Vesstan Aymar Ravathyra, Level 2 Elf Nobleman
Quintus Tatari Melfius Deverii Alatarya, Level 2 Elf Man-at-arms
5 pikemen, 5 crossbowmen (including sergeants)

The kobold, Girkin, leads them past a library, into a slaughter of some rats, past two rooms he calls “confusing,” a secret door spotted by Pathos, and to the bars behind which the apparently dead Kelrian warriors lie.

What now?
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Parry Gripp, Session 13: Up to Castle Cling Clang

Having delivered the vanilla extract to Eclairton, the party decides to head back up Cupcake Mountain to visit the wizard there at his castle, Castle Cling Clang, in answer to his invitation..

  • Ginger (SaE): Level 2 Gingerbread Man Rogue
    • Hernan: Level 1 Breakfast Burrito Acolyte
  • Candular (ClE): Level 2 Candicorn (Unicorn with a candy corn horn) Bard
  • Robot (LyE): Level 2 Robot Bug Fighter

They are told that the clearest path is through the maze of the Cupcake Bluffs, which maze is simple enough to defeat by always keeping to the right, a task difficult for Cupcake Troll to comprehend.

Continue reading
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