Biweekly Monster-Ryofalcon

Ryofalcons are semi-intelligent birds of brilliant, colorful plumage and predatory nature. They are good by nature and attack evil creatures on sight, often in large numbers.

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Raglan’s Journal 10

Amongst the formation of rocks we encountered Gordon and another mage floating in the sea. We were able to pull them out and stabilize them, but we soon heard movement in the rocks, apparently attracted by my light. We ambushed them, finding them to be far more competent than expected. Between cultic magics, poison using assassins, and a mind-controlled good dragon, we were definitely in over our heads. Continue reading

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ToM Session 18: Work to be Done

With their hand carts (one built in Ilgrinds workshop and one jerryrigged from a mine cart) loaded to the brim with loot from the mine, the party sets out on their five day walk to the surface. They expect the way to be clear, having battled two seemingly settled creatures on their way down. They are:

  • Doane Six (ByW): Level 7 Nekolyn Monk
  • Lamila (BiW): Level 7 Half-Orc, Half-Elf Fighter
    • Benquil: Level 2 Spider Monkey Animal Companion
  • Lucifer “Lucy” Underfoot (RiH): Level 7 Halfling Bard
    • Gelda Roughsole: Level 4 Halfling Thief Follower
    • Eymen Hunyadi: Level 3 Drow Padfoot Follower
    • Rav Lugulu: Level 3 Goblin Chemist Follower
    • Hilderek Ferlwinkle: Level 3 Gnome Tinker Follower
  • Alfred (JaH): Level 7 Human Thief

On the third day, Hilderic reports seven lizardfolk-like creatures ahead that are aware of their approach. The party engages, Lamila quickly cuts down most of them and Doane shoots a couple, but they hesitate to attack the last, which is seemingly dancing to Lucy’s battle song. When a flaming cyclone erupts from it, they realize the dance had another purpose. Continue reading

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Biweekly Item-Mukdue, Sentient Bag of Holding

 

MukdueColorShaded2In an ancient mass grave near the Vale River, North of the new village of Timberford, Verdis and Lonir of the Citadel House Adventurers discovered a magical bag that weighed as if empty. It spoke to them, refusing to give them access to its contents. It accused them of stealing it from it’s master.

It since traveled with Verdis. At first, it caused him trouble by calling for people to rescue it when in public. As they have gained its trust, it has allowed them to use it to temporarily store some things during transit. They hope to someday demonstrate to it that its master is long dead and convince it to give them access to the other contents it holds. They have no idea what to expect. Continue reading

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Pursuing the Fugitive

On September 29th, a cool and overcast day, three seasoned adventurers set out to hunt Torren, the adventurer-turned-fugitive who is believed to be living near the dwarven prison. They are:

  • Osiris (CoB): Level 4 Elf Magic-user
  • Simon (JeA): Level 4 Human Druid
    • Fenris, Level 3 Wolf Animal Companion
  • Randall (HuS): Level 4 Human Druid
    • Oliver, Level 4 Fox Animal Companion

With three days of food, they set out early and arrive in Iron Fields around noon, where they take lunch and split up asking for news of Torren. Speaking with Jacob Pharoe’s men, Osiris learns that someone had been seen a number of times near the prison but had eluded them. Simon learns that some of the grain from the ongoing harvest was stolen five days ago. Randall only comes upon some children playing at being adventurers who become shy when he approaches. With this information, they decide to continue on to the prison and see if they can pick up Torren’s trail there, believing that he is frequently observing the prison in an effort to get Agon alone. Continue reading

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Biweekly Monster-Acherall

Acherall are spine-covered monstrosities that wander the underdark hunting prey of all sizes, but favoring sentient humanoids that offer more of a challenge. They like to play with their food before finishing it off.

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A Ghost at the Windmill

On September 21st, Osiris feels compelled to take action concerning Conan. With Rovert’s arrival came a very visible collection of books of magic, especially more questionable magics. Osiris picks one of his many pockets, obtaining a book which he studies to learn of a way to turn death energies to healing. With this knowledge, he goes to Conan’s room after dark and casts the spell, bringing Conan gasping back to life.

Rovert has a connection with his books and has followed Osiris to the room. He immediately recognizes Conan as a vampire (Osiris now knows of a surety that he is an undead if some kind). While Osiris goes to spread the good news, Rovert convinces Conan (who is starving) to accompany him to get some food. He leads the skeptical Conan to the butcher where they are able to obtain a bucket of blood under the guise of Rovert needing it for experiments. Back in Rovert’s room, Conan drinks most of it, feeling much of his strength returning. Rovert counsels him to not indulge in humanoid blood. Conan then returns to his bed to continue his recovery and Rovert then seeks out Osiris, convincing him to keep his knowledge of Conan’s undead state to himself, if not for blackmail, then out of kindness. Continue reading

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Raglan’s Journal 09

Our delay in Araj has been more of a disaster than I could have imagined. It seems war has broken out between House Damian and House Grey. Grey has some kind of supernatural power aiding their cause. Damian has lost a great deal of ground and it seems that the college is under siege and about to fall. To make matters worse, Gordon from the college and at least one other mage are here near the coast, looking for us and seemingly near death. Continue reading

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Biweekly Item-Blood Bloom

BloodBloomBefore

First, fill a small bottle with the mixture of one part chlaymid’s blood (the blood of a shaman is best) and five parts water (some say hot spring water is more compatible. Take great care to add the water first and be patient to let the mixture homogenize naturally.

Second, put a freshly cut bloom (a lighter hue of petal makes it easier to verify success) into the bottle so about a quarter inch of the stem is in the blood-water mixture.

Third, let stand for 1 week until the bloom is dried and the petals assume a reddish tinge. Store carefully away from heat and water and avoid jostling. Continue reading

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ToM Session 17: Searching the Mines

Having breached the gates of the gnomish mines and accessed the inner corridors, the helium seeking team begins searching the chambers around them. They are:

  • Doane Six (ByW): Level 6 Nekolyn Monk
  • Lamila (BiW): Level 6 Half-Orc, Half-Elf Fighter
    • Benquil: Level 2 Spider Monkey Animal Companion
  • Lucifer “Lucy” Underfoot (RiH): Level 6 Halfling Bard
    • Gelda Roughsole: Level 4 Halfling Thief Follower
    • Eymen Hunyadi: Level 2 Drow Padfoot Follower
    • Rav Lugulu: Level 2 Goblin Chemist Follower
    • Hilderek Ferlwinkle: Level 2 Gnome Tinker Follower
  • Alfred (JaH): Level 6 Human Thief

While they search, arrows dealing icey damage strike out at Doane and Lamila and soon they are engaged with the remainder of the occupants of the mine, several more of the icey spiders on a web of shimmering thread that throws off a cold aura and three more riding a massive slug. Lamila jumps down to engage the slug, being run over and trapped under it in dire straights until she struggles free. Meanwhile, Doane, Gelda, and Eymen attack at range, Doane emptying both his revolvers and Eymen throwing all of his knives before the battle is over. Lamila manages to squeeze out, cutting the slug down. The spiders use some ice and web magics, but the party mostly avoids them. During the battle, Alfred continues his dissections in the main hall. Continue reading

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