Play Report-Into House Jagdiellon

We left Benquil with his veil of invisibility pierced by glaring lights, a cage around him, and a dozen crossbows trained on him. He calls out to the drow crossbowmen that they have one chance to lay down arms. They open fire and, despite a valiant flurry of parries, strike him with three bolts. He retreats through the portal, joining the others.

He describes the room beyond and they consider a few plans to:

  1. Get through the cage.
  2. Darken the lights.
  3. Mitigate damage from incoming bolts.

Ultimately, they decide on a multi-directional, short-range teleport activated by passing through a portal to scatter them on the other side of the cage. They’re willing to take some bolts under the assumption that they will be spread amongst them and be little problem. Continue reading

Posted in Play Report | Tagged , , , , , , , , , , , | Leave a comment

An Unexpected Host

This crazy session started innocuously, but the dice apparently had other plans, which included greatly accelerating the escalation of the looming conflict with the kobolds, something I was saving for a week with a large group. Enjoy!

On Monday, September 16th, the same party that made contact with the Nekolyns gathers again for an expedition, two of them still fatigued from wounds sustained in the latest delve into the Wraecliff ruins. They are

  • Frank (PaT): Level 1 Dwarf Brawler
  • Lonir (MaC): Level 2 Elf Thief
  • Verdis the Prickly (HuS): Level 3 Human Fighter

The party agrees that it’s about time to go back up the East Confluence Tributary (familiar ground for Verdis and Lonir) and come to a more permanent solution for the contaminants there. They pack 3 days of food and 50 pounds of mortar, distributed primarily among the two stronger members. It’s slow going and they end the first day shortly after sunset about 9 miles north of Confluence. Continue reading

Posted in Play Report | Tagged , , , , , , , | Leave a comment

Play Report-Invisible Doors

The party had discovered hidden access to the left side of the adamantite spider head at the face of the temple. After some attempts on Leo’s part to bore through to the right side with magic, and then subsequently hide the hole he made, they make directly for “Ingress” on their map. Continue reading

Posted in Play Report | Tagged , , , , , , , , , , , , , | 1 Comment

Play Report-Again, with Conviction

We left the underdark expedition in the middle of a chaotic battle in the Temple of the Bones. Lamila was trapped against the wall with her ring on and the lava had been stopped.

With the front line broken and Leo and Benquil invisible in among their ranks, the drow are falling quickly (though not so quickly as if Lamila were not pressed against the wall by a reeling statue that keeps rolling ‘left’ and grinding against her armor). Benquil sees them demoralized and calls for a surrender. Leo goes to remove the stone suffocating the statue’s controller. Lamila gets her ring off in time to kill one more who refused to lay down arms and the rest drop their weapons. Continue reading

Posted in Play Report | Tagged , , , , , , , , , , , | 1 Comment

Fortifying Weakness

On Monday, September 9th, two adventurers meet and decide to see what else hides in the tomb beneath Castle Wraecliff. Word came that Wraecliff’s laborers had entered the the first level of the tomb under his watch, but that he desired another party to explore the level below. A third follows with the same intent. They are

  • Lash (WaB): Level 1 Human Thief
  • Lonir (MaC): Level 2 Elf Thief.
  • Verdis the Prickly (HuS): Level 2 Human Fighter

Lash and Lonir set out first, hoping to pass unseen and discover more about the tomb. They take with them Verdis’s map of the tomb. They arrive at Castle Wraecliff and get updated on the status of the tomb. Verdis arrives soon after they enter the tomb and moves to catch up. As they hesitate at the edge of Verdis’s map, he joins them, having passed Wraecliff bringing his workers in on the way down.

Continue reading

Posted in Play Report | Tagged , , , , , , , , , | Leave a comment

Play Report-Things Heat Up

Having just completed a battle with those drow apparently coordinating the search for them within the temple, Benquil pushes away thoughts of backstabbing the withdrawing drow and returns to Leo’s stone wall to wait for it to drop. Meanwhile, Leo and Lamila hear loud steps and jangling armor approaching down the large corridor. Leo runs toward the sound and jumps into the upper corner of the hall (wall and ceiling), hiding invisibly so the force can pass him. Lamila puts her ring on upon seeing the large force, including a moving statue with a single drow fitting on either side. Leo’s wall drops in time for Benquil to see the statue take up position walling the center of the corridor, with the drow wedging their shields in the openings on either side.
Continue reading

Posted in Play Report | Tagged , , , , , , , , , , , , | 1 Comment

Living Trees

On Monday, September 2nd, Peter is still on the mend from his near death experience. A new arrival comes to Citadel House:

  • Frank (PaT): a carpet salesman in Enoch with two dogs one large and one small. (Level 1 Dwarf Brawler with Natural Empathy, Call Animal, and Throw Object/Person). He finds a glowing golden apple in one of his carpets and a bite makes him glow. He leaves his carpet shop to go to Haven, taking only his larger hound, Jabba.

Matthias brings him to the house where some of the residents are considering missions in the common area:

  • Lonir (MaC): Level 1 Elf Thief.
  • Verdis the Prickly (HuS): Level 2 Human Fighter.

They agree to go and investigate the attacking trees reported by lumberjacks North of Kite. The report is several weeks old, but nothing has been done about it.

Continue reading

Posted in Play Report | Tagged , , , , , , , , | Leave a comment

Play Report-Bones, Blood, and Fire

Having learned that the Drow houses are also searching the Bones in the temple, Benquil prepares a spell that he believes will locate all bones within the temple and teleport them to him in sets, starting with the oldest female complete sets. He hopes this will bring the Bones of Lolith to him. It takes him well over a minute to cast, consuming all of his magical energy (not bound in sensory extensions) in the effort, but he thinks it’s worked and three skeletons appear before him.
Continue reading

Posted in Play Report | Tagged , , , , , , , , | Leave a comment

An Unfirm Foundation

On Monday, August 26th, after a quiet period following the mission to the Satyrs, a couple of the Citadel House adventurers decide to answer Nicholas Wraecliff’s call for adventurers to investigate the rooms discovered in the excavation for his castle’s foundation:

  • Peter (KeM): Level 1 Human Monk.
  • Verdis the Prickly (HuS): Level 2 Human Fighter.

Continue reading

Posted in Play Report, Uncategorized | Tagged , , , , , , , , | Leave a comment

Biweekly Item-Mordia, the Manmask

“The Man and the Satyros (Satyr). A Man and a Satyros once drank together in token of a bond of alliance being formed between them. One very cold wintry day, as they talked, the Man put his fingers to his mouth and blew on them. When the Satyros asked the reason for this, he told him that he did it to warm his hands because they were so cold. Later on in the day they sat down to eat, and the food prepared was quite scalding. The Man raised one of the dishes a little towards his mouth and blew in it. When the Satyros again inquired the reason, he said that he did it to cool the meat, which was too hot. ‘I can no longer consider you as a friend,’ said the Satyros, ‘a fellow who with the same breath blows hot and cold.’” Continue reading

Posted in Enchantment | Tagged , , , , , , | Leave a comment