Biweekly Monster-Brachyids

RedBrachyidBrachyids are a large specimen of crab that is half sentient. They use and create tools for fishing and warfare, but their communication is rudimentary and primal, hardly to be considered a language. They are more or less tribal in their organization and loyalty. Continue reading

Advertisements
Posted in Monsters | Tagged , , , , , , , | Leave a comment

Biweekly Item-Nature Blessed Bow

Arrows shot from the bow that would normally be obstructed by leaves or twigs fly true. The foliage it passes through joins the arrow, increasing damage for twigs and creating an obscuring cloud for leaves.

Posted in Enchantment | Tagged , , , , , , , | Leave a comment

The Dead Disturbed

On Monday, November 25th, a cloudy day, a pair of adventurers respond to a report of a bone-filled sink hole in a timberford field. They are:

  • Verdis the Prickly (HuS): Level 5 Human Fighter.
  • Lonir (MaC): Level 4 Elf Thief

They arrive at Timberford and learn that the hole has been covered and is a 12 foot drop to the floor below. They borrow a stake and a rope and head out to the field, descending into the cavern with Lonir’s glowing crystal illuminating a 6′ wide trench extending into darkness one way, with various crawl spaces diverging from the trench.

Continue reading

Posted in Play Report | Tagged , , , , , , , , | Leave a comment

Biweekly Monster-Anthropterist

This fae creature looks like an elf, but old and hunched over as only a human could be. The hump on its back under its cloak is really a shell that betrays its fae nature. It is perceived by all as very trustworthy and good intentioned, at least in part because this is true. It does not mean to harm anyone who does not attack it first and is fairly useless in combat.

Rather, it wants to keep everyone it meets safe as part of its collection. To do this, it uses its rod with a spyglass in the pommel, looking through the glass at a target and making some reference to its size in order to shrink it. It usually shrinks targets to 1/24 its original size, considering that a good scale for its collections.

My Haven party has just obtained one of these staffs. I will wait until they have figured it out to reveal how the rod works.

 

Posted in Monsters | Tagged , , , , , , , , | Leave a comment

Teran Missing

On Monday, November 18th despite a morning thunderstome, an unusually large adventuring party responds to reports that Teran, the hero of Confluence and a high level ranger, has not returned from searching for presumably lost hunters North of the town. They are:

  • Verdis the Prickly (HuS): Level 5 Human Fighter.
  • Simon (JeA): Level 3 Human Druid.
    • Fenris: Wolf Animal Companion
  • Jonathan (JaA): Level 2 Human Musician.
  • Frank (PaT): Level 2 Dwarf Brawler.
  • Aronis (WaB): Level 1 Human Magic-user.

With Jonathan’s new horse (Oscar Lindstrough, a plow horse with a plantings and harvests left in him) and good information about what direction Teran would have gone, they pack in 4 days of food each and head up the West bank of the East Confluence River.

Continue reading

Posted in Play Report | Tagged , , , , , , , , , , , , | Leave a comment

Biweekly Item-Nature Blessed Spear

Can be planted in the earth to, in 10 seconds, grow a massive thorny thicket 8 feet tall, 4 feet thick, and 8 feet wide. The spear is still accessible from the planter’s side and the thicket falls away when the spear is taken back.

Posted in Enchantment | Tagged , , , , , | Leave a comment

Running Puzzles

Puzzles are understandably controversial as tools in roleplaying games. Some people love puzzles, some people hate them. The more relevant dilemma is the extent to which puzzles are a staple of dungeon design and fantasy settings, while at the same time presenting a challenge for the players’ abilities rather than for their characters’ abilities. How do we reconcile the desire to implement meaningful puzzles with the desire to have in-game challenges be to the characters as much as to the players. Continue reading

Posted in Design, Encounters, Puzzles, Resources | Tagged , , , , , , , | Leave a comment

Biweekly Monster-Earth Squid

These bark-skinned, squid-like creatures are not true squids. They breath air and recoil from the touch of water. While they can swim through the earth above a walking pace, predators near the surface make it dangerous for them to spend too much time there. Instead, they spend most of their time sleeping or dormant in strong stone tunnels they can create by swimming while activating a magical earth compressing aura. They shape these tunnels down deep, at the edge of the water table, preferring areas near rivers where the water table is stable across seasons. Continue reading

Posted in Monsters | Tagged , , , , , , | Leave a comment

A Blight on the Woods

On Monday, November 11th, a pair of adventurers respond to a call from the Nekolyns to look into a growing blight on the woods. They are:

  • Lonir (MaC): Level 3 Elf Thief.
  • Verdis the Prickly (HuS): Level 4 Human Fighter.

They are told that Branch President Daniel in Kite has more information, so packing 5 days of food each they make their way to Kite to see what he has to say. He fills them in that the blight is about 15 miles up the East Confluence tributary near the east bank. The Nekolyns cut it back once, were driven off a second time, and the third time the party never returned. They have been securing the blighted area, but soon it will reach the river and may spread more quickly.

Continue reading

Posted in Play Report | Tagged , , , , , , , , , , | Leave a comment

The Vale

With my weekly play reports coming out of the Haven setting, where the players are headquartered in the Vale, it seems like it’s about time I explained what the Vale is.

The Vale was settled (at least most recently) by humans, elves, dwarves, and even a few halflings coming through a one-way portal from the temple in Enoch. When the portal appeared late in the winter, it was clear to the first presidency and quorum of the twelve that they were meant to seek volunteers to settle the other side. Continue reading

Posted in World Building | Tagged , , , , , , , | Leave a comment