On the fuzzy border between elves and dwarves North of the Vale, the dwarves built a refinery of significant scale. Though there was little to mine there, they considered it an important symbol of their claim on the area and, in fashion uncharacteristically reckless for even dwarves, disposed of their waste in the river downstream from where they drew their water. This waste poisoned the water for the elven village down the river on the opposite bank. The elven village was abandoned, but the refinery remained a while longer. It was abandoned only when the dwarves came under attack.
The refinery has since been reawakened by the gnomes.
On Monday, February 17th, though most of the Citadel House adventurers are taking a break toward the end of a long winter, one of them heads to Timberford to investigate reports of a mysterious opening or pipe:
- Verdis the Prickly (HuS): Level 7 Human Fighter
In Timberford, he is put in contact with Silas, who saw the pipe and requested it be reported to the Citadel House. He goes with Silas to the river side where Silas points out the top of the pipe. After feeling out the pipe, Verdis uses his Direction Sense to follow it and dig to the pipe with Silas’ help (Verdis’ Charisma is terrible, but he rolled well) a few times over the next 3 miles or so. It gets dark and their return to Timberford amid a light drizzle. Continue reading
Posted in Play Report
Tagged campaign, castle, d&d, digging, drake, fighter, game, Haven, hike, Jazz Band, pipe, ruins, treasure
Another in my efforts create semi-sentient creatures with a shaman variant: Arcandidae.
Arcandidae are locust-like bugs with near sentience. Individuals have some cold affinity, but in swarms they have magical, instinctive dances that allow the swarm to cast powerful frost magics. They shed their chilly exoskeletons from time to time and they can be harvested and used in various concoctions. They lay eggs in the soil and, though hard to gather, they are also rumored to have powerful properties.
Posted in Monsters
Tagged 5e, bug, cold, cone of cold, d&d, Fantasy, ice, insect, locust, magic, spell casting, swarm
In the Year of Vardor 235, heroes known widely throughout Vardor as Benquil’s Companions (including Benquil a half-drow, Leo a Nekolyn, Evren a drow, Lamila a half-orc, and Hilbrent a Vardor human) defeated a massive world builder bent on the destruction of life on the world. In the aftermath, Benquil, Hilbrent, and Evren laid up their travel boots, settling in Fort Gollant. Lamila and Leo began an expedition of their own, seeking more of the world builder crystals out in the world and mapping the continents as they went, sending the results back to Brimahil. Continue reading
Our last session ended with Evren in the knee of the great world builder. With only a shaft overhead as a means to proceed, she still there when Benquil and Leo reach their knee. As Leo rushes in, he sees Benquil casting a teleport to get himself up the shaft and stabilizes him to keep the jarring steps from interrupting the spell. Continue reading
The idea for this one comes from one of my players, who usually start with an item that doesn’t impact combat of their own design.
Wondrous Item, epic (requires attunement)
Upon attunement, the bracelet becomes affixed to the arm upon which it is worn and cannot be removed or transferred to the other arm.
As an action, the wearer can shape the arming bracelet into a melee weapon or tool and wield it in the hand it is worn on. The wearer makes an Intelligence (Arcana) check with DC dependent on the target item: Continue reading
Posted in Enchantment
Tagged 5e, attunement, bracelet, d&d, dnd, dungeons and dragons, homebrew, item, magic, transformation, weapon
On Monday, the 10th of February, Citadel House adventurers finally get around to helping Fuil Glausichbien, a gnome from the refining facility up the East Confluence river, to deliver some grain that Dorcas of Citadel is willing to trade for some of their ore. It seems the gnomes have been unable to take deliveries from Rathad Oidhche to the North and have become desperate for resupply. Dorcas supplies the carts, mules, teamsters, and a half dozen guards. His son, Philip, also goes along to negotiate the terms of the exchange. The two adventurers are:
- Agon (HuS): Level 1 Elf Magic-user.
- Bill (PaT): Level 1 Human Fighter.
They set out early in morning and soon come across a pack of wolves eating a kill. Agon drives them away with a pulse of fear that sends them running to a wolf. By nightfall they have made it 8 miles from from Confluence. Continue reading
Posted in Play Report
Tagged d&d, dungeon, escort, gnomes, grain, Haven, journey, orcs, ore, rpg, trade, travel, weather, wheat
Having found what they assume is a world builder and its pet dragon, the party hesitates and works in a plan as it rapidly approaches. Benquil contacts Brimahil to take a look and begins casting a spell to project his voice. In the oldest elvish he knows, he greets the world builder, making it aware of their position. It immediately sics its dragon on them and it leaps from its shoulder, closing quickly. The dragon’s lightning breath washes over their elemental-borne cart, inflicting minimal damage from 800 feet away. Continue reading
A little terror inspired by something I saw on a walk: the shadowhawk.
A shadowhawk is a vicious creature of the fey wilds. It builds its nest hanging from trees in forests with canopies thick enough to let little light through. Its nest is skull shaped with openings too small for the shadowhawk to pass through without its amorphous shadow form. When the shadowhawk perceives a threat to its nest, it leaks out through the eyes, nose, and mouth of the skull and launches into an attack.
Tiny fey, chaotic evil
Armor Class: 14
Hit Points: 9 (2d6+2)
Speed: 10 ft., fly 60 ft.
Strength: 6 (-2)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 13 (+1)
On Monday, February 3rd, three Citadel House adventurers resolve to finally return to the tomb beneath Wraecliff’s castle where powerful undead have before driven them off, nearly killing some of them. They are:
- Frank (WaB): Level 4 Dwarf Brawler
- Lonir (MaC): Level 5 Elf Thief.
- Verdis the Prickly (HuS): Level 6 Human Fighter
They arrive at Wraecliff castle and see the foundations under way, but the work is apparently paused for the winter. At Wraecliff’s home (destined to be the ground floor of the main keep) they find him and express their desire to take another run at the sealed sarcophagus room. Continue reading
Posted in Play Report
Tagged combat, d&d, death, Haven, healing, mummy, reaper, rpg, skeletons, tomb, undead, zombies