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Meta
Monthly Archives: October 2018
Biweekly Monster-Dragonhearted
In rare rituals, the lizardfolk would sometimes implant a dragon heart into one of their dead, usually a beloved leader, allowing the dragon to inhabit the body. Shortly after the subject’s death, Gentle Repose is cast on the body, preserving … Continue reading
ToM Session 19: Underdark Hotel California
With the surface world buried in feet of mountain snow around Ilgrind’s workshop, Hilbrent’s Loyal Opposition descends again into the broad network of deep caves. They are: Doane Six (ByW): Level 7 Nekolyn Monk Lamila (BiW): Level 7 Half-Orc, Half-Elf … Continue reading
Posted in Play Report
Tagged campaign, contracts, d&d, dnd, hotel california, name theft, play report, trap, Tyranny of Mundanity, undead, underground
3 Comments
Again into the Tomb
On October 20th, three adventurers, all of whom had been among those who discovered the lizardfolk tomb the week before while hunting an ogre, set out to further explore the tomb. They are: Osiris (CoB): Level 4 Elf Magic-user (Life … Continue reading
Posted in Play Report
Tagged battle, combat, d&d, dead lord, dnd, Fantasy, Haven, play report, rpg, tomb, traps, undead
2 Comments
Biweekly Item-Dragon Heart
“Given the power and mystical nature of dragons, it can only be assumed that their components, and especially their hearts, must have great alchemical potential and ritual value. Unfortunately, I have yet found none more effectual than the primitive practice … Continue reading
Posted in Enchantment
Tagged alchemy, d&d, dnd, dragon heart, dungeons and dragons, food, frightened, frightful presence, homebrew, intestinal pain, item, single-use
1 Comment
Broken Tomb
On October 13th, a Monday, five Citadel House Adventurers set out to hunt the ogre Randall saw signs of on August 14th. Despite continuing drizzle after a thunderstorm that raged through the night, they set out with 4 days of … Continue reading
Posted in Play Report
Tagged animal companion, combat, d&d, dnd, Fantasy, fire trap, Haven, hunt, ogre, play report, prison, rpg, tomb, undead
2 Comments
Biweekly Monster-Ryofalcon
Ryofalcons are semi-intelligent birds of brilliant, colorful plumage and predatory nature. They are good by nature and attack evil creatures on sight, often in large numbers.
ToM Session 18: Work to be Done
With their hand carts (one built in Ilgrinds workshop and one jerryrigged from a mine cart) loaded to the brim with loot from the mine, the party sets out on their five day walk to the surface. They expect the … Continue reading
Posted in Play Report
Tagged battle, campaign, d&d, dnd, lizards, loot, play report, Tyranny of Mundanity, underground, workshop
2 Comments
Biweekly Item-Mukdue, Sentient Bag of Holding
In an ancient mass grave near the Vale River, North of the new village of Timberford, Verdis and Lonir of the Citadel House Adventurers discovered a magical bag that weighed as if empty. It spoke to them, refusing to … Continue reading
Posted in Enchantment
Tagged bag of holding, d&d, dnd, dungeons and dragons, Enchantment, homebrew, intelligent item, item, magic, sentient, sentient item
3 Comments
Pursuing the Fugitive
On September 29th, a cool and overcast day, three seasoned adventurers set out to hunt Torren, the adventurer-turned-fugitive who is believed to be living near the dwarven prison. They are: Osiris (CoB): Level 4 Elf Magic-user Simon (JeA): Level 4 … Continue reading
Posted in Play Report
Tagged animal companion, capture, combat, d&d, dnd, druid, Fantasy, fugitive, Haven, monkey, play report, prison, rpg
2 Comments