Tag Archives: food

Biweekly Monster-Dead Water

Nautical Legend. Sailors tell tales of boats with sails full coming almost to a dead stop for hours on the open sea without explanation. Rumors of similar events on fresh water are less common, but not unheard of. Most vessels … Continue reading

Posted in Monsters | Tagged , , , , , , , , , , , , , | Leave a comment

Biweekly Monster-Mother of all Quippers

Mighty Fish. This massive quipper is easily 30 feet long and can only reside in large bodies of water, such as especially deep lakes, whether on the surface or in dungeon caverns, or in the ocean. Quipper Queens. At the … Continue reading

Posted in Monsters | Tagged , , , , , , , , , , , , , | Leave a comment

Biweekly Monster-Muncher

Hunger Without Cause. Munchers are always hungry, but seem to be able to live for years without eating. They crawl out from their burrows when they sense activity in the area, hunting animals and raiding farms. They very efficiently transform … Continue reading

Posted in Monsters | Tagged , , , , , , , , , , , | Leave a comment

Biweekly Monster-Fruit Golem

Born of Necessity. When clay or iron or stone or flesh simply isn’t abundantly available to make a servant, the solitary mage might turn to whatever materials she has to hand. Regardless of whether it has fists of grape or … Continue reading

Posted in Monsters | Tagged , , , , , , , , , , , , , | Leave a comment

Automaton Farm

On December 8th, Monday, Citadel House Adventurers set out into the East forest, a forest with abundant game, but which a day from the Vale becomes too thick for hunters to trifle with. The Black Hammer gnoll adventuring party returned … Continue reading

Posted in Play Report | Tagged , , , , , , , , , , , , , | 1 Comment

Biweekly Item-Generous Cornucopia

A bulky, woven, horn-shaped basket that when a coin is placed within once per day consumes the coin, replacing it with a feast of food fit to feed 2 people very well, 3 people as a modest meal, and 4 … Continue reading

Posted in Enchantment | Tagged , , , , , , , , | Leave a comment

Biweekly Item-Dragon Heart

“Given the power and mystical nature of dragons, it can only be assumed that their components, and especially their hearts, must have great alchemical potential and ritual value. Unfortunately, I have yet found none more effectual than the primitive practice … Continue reading

Posted in Enchantment | Tagged , , , , , , , , , , , | 1 Comment

Biweekly Monster-Phase Rat

“What do you mean the rations are gone?” Captain Irilae glared furiously at Quartermaster Garius. They were halfway to Vardeia. The closest port they could divert to was Corva, four days away and not a place they would be well … Continue reading

Posted in Monsters, Progress | Tagged , , , , , , , | Leave a comment

Squall Nest-The Birthplace of Winds

Here’s a dungeon I’ve had half finished for a long time. Finally thought I get around to finishing it up. The Squall Nest is home to the Ospryte equivalent of a monastery, living and being trained in the two largest … Continue reading

Posted in Encounters, World Building | Tagged , , , , , , , , , , , , , , | 1 Comment

Crystal Hold: Dwarven Complex

Well, here’s a completely different kind of hole than natural, goblin infested Pliinreuk Cavern for this month’s Blog Carnival: What’s in the Hole? Crystal Hold is a dwarven city with a strong focus on mining. Their mines, refineries, smithies, and … Continue reading

Posted in World Building | Tagged , , , , , , , , , , , , , , | 1 Comment