Tag Archives: loot

Haven: The Dragon At Flat Shore

On September 4th, Year 12, a couple of powerful adventurers decide to deal with a dragon that Gorg has been telling stories about seeing of the southern coast in a the ruins of a place the old lizardfolk South Kingdom … Continue reading

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Biweekly Item-Shadow Ball (AD&D)

This alchemical creation is a spongey ball about 4 inches in diameter. When thrown, impact with a hard surface causes it to emit smoke that, rather than disperse into the air, gathers toward the nearest source of light or sources. … Continue reading

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Biweekly Item-Unlucky Coin (AD&D)

While a character has this coin in his possession, he experiences terrible luck: the chance for wandering monsters is doubled reaction rolls experience a -20% adjustment the chance of becoming lost is increased by 2 in 10 the chance of … Continue reading

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Biweekly Item-Peephole Coin (AD&D)

This coin, when pressed up against a wall or door or other solid object up to 10 feet in thickness, can be looked through like a peephole by the user. It is blocked by any amount of lead. The field … Continue reading

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Grappling Hand Totem

This life-size wooden statuette of a hand can be thrown with an attack to hit armor class 10. On a hit, the hand grows to a massive size and holds the target as a Bigby’s grasping hand spell for as … Continue reading

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Biweekly Item-Mage Dart (AD&D)

Mage Dart:┬áThis magical dart is attuned to arcane energies that magic-users channel to cast their spells. A magic-user attacking with this dart can expend a spell of any level, including cantrips, to empower the dart, allowing the magic-user to attack … Continue reading

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Biweekly Item-Cape of Moths (AD&D)

Cape of Moths: These capes can be taken from mothenwings when they are slain. The cape imparts powers similar to those possessed by the mothenwing to the wearer. The wearer can bestow one of the moth-feathers of the cloak on … Continue reading

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Spell Scrolls: The Oddest Design Decision in 5e

We’re level 8, we’ve been told that there is an imposter in the royal court and I have a brilliant plan: buy a Scroll of True Seeing and use it to give the queen truesight so she and her mighty … Continue reading

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Haven: The Blight of Vale Lake

On September 5th, Year 6, Verdis and Rovert have rested for a week and are ready to return to the Vale Lake giant facility. This time, they use a smaller amount of water breathing and seeing potion and ride Rovert’s … Continue reading

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Haven: The Vale Lake Facility

On August 22nd, Year 6, Verdis and Rovert prepare to investigate the fortress Randall has reported at the bottom of the Vale Lake, nearly a mile down. They make a stop at Jared’s Alchemy Shop and pick up generous quantities … Continue reading

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