Biweekly Monster-Dragonhearted

In rare rituals, the lizardfolk would sometimes implant a dragon heart into one of their dead, usually a beloved leader, allowing the dragon to inhabit the body. Shortly after the subject’s death, Gentle Repose is cast on the body, preserving it for the long process ahead. The heart is then carefully removed and a dragon heart inserted in its place. After three months, the dragonhearted becomes a viable being that can fight if awakened or if it is no longer the subject of Gentle Repose. After nine months, the transformation is complete. After a year, it awakens on its own with complex memories of both the dragon and the lizardfolk.

Premature Dragonhearted
Medium humanoid (lizardfolk), by dragon
Armor Class: 17 (natural armor)
Hit Points: 52 (8d8+16)
Speed: 30 ft., swim 30 ft., fly 40 ft.

STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 14 (+2) 12 (+1) 12 (+1) 10 (+0)

Saving Throws: Dex +3, Con +4, Wis +3, Cha +2
Skills: Perception +5, Stealth +3
Damage Immunities: by dragon
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 15
Languages: Draconic
Challenge: 3 (700 XP)
Hold Breath. The dragonhearted can hold its breath fro 15 minutes.
Exposed Heart. A combatant the dragonhearted is facing may take an disadvantage on attacks to strike the heart and deal an additional 5 (1d10) damage and cause the dragonhearted to attack only that combatant for 1d4 rounds.

Actions
Multiattack.
The dragonhearted makes a bite attack and a heavy club attack.
Bite. 
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) elemental damage by dragon type.
Heavy Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Breath Weapon (Recharge 5-6). The dragonhearted has the breath weapon of a wyrmling dragon of the color of its heart. For example, if the heart is that of a blue dragon, the dragonhearted exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

Full-term Dragonhearted
Medium humanoid (lizardfolk), by dragon
Armor Class: 17 (natural armor)
Hit Points:  119 (14d8 + 56)
Speed: 40 ft., swim 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 18 (+4) 12 (+1) 12 (+1) 10 (+0)

Saving Throws: Dex +4, Con +7, Wis +4, Cha +3
Skills: Perception +7, Stealth +4
Damage Immunities: by dragon
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages: Draconic
Challenge: 6 (2,300 XP)
Hold Breath. The dragonhearted can hold its breath fro 15 minutes.

Actions
Multiattack.
The dragonhearted makes a bite attack and two heavy club attacks.
Bite. 
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) elemental damage by dragon type.
Heavy Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Breath Weapon (Recharge 5-6). The dragonhearted has the breath weapon of a young dragon of the color of its heart. For example, if the heart is that of a white dragon, the dragonhearted exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

The players just fought a Mind Weave dragonhearted in the Haven campaign. This 5e creature is nothing like that one. Well, a little, but HuS definitely shouldn’t read too much into it. 😉

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1 Response to Biweekly Monster-Dragonhearted

  1. Pingback: Shadow of the Dragon King | Mind Weave Role-Playing Platform

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