Tag Archives: traps

Shadow of the Dragon King

On October 27th, with all but the sarcophagus chamber of the tomb explored, Rovert returns with Verdis to deal with whatever danger might be within and obtain the treasure: Verdis (HuS): Level 9 Human Fighter Conan (MiM): Level 3 Elf … Continue reading

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Again into the Tomb

On October 20th, three adventurers, all of whom had been among those who discovered the lizardfolk tomb the week before while hunting an ogre, set out to further explore the tomb. They are: Osiris (CoB): Level 4 Elf Magic-user (Life … Continue reading

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Assetha’s Tomb

This ancient tomb of a lizardfolk king is full of dead lords and their thralls awaiting the rise of their ruler to accompany him out of the tomb. Recently, an ogre broke in the front door and then broke into … Continue reading

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Play Report-More Locked Doors

Having finished their lunch in the raided record room, the party readies to get moving. Benquil hears a sound in the hall and throws his firesilk cloak of invisibility over himself and gives silent pursuit. He sees the door to … Continue reading

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Why Traps?

The purpose of this post is to finish working through my thoughts on what purpose traps have in tabletop RPGs. I started the process with a rambling video a couple weeks ago, and this week I mean to say some … Continue reading

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Rambling About Traps

In two weeks I’m going to be posting a more precise analysis of what I ramble about here, but if you just can’t wait, here are my initial thoughts. In the meantime, check out the new shop page.

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Korgaran’s Temple

The jewel of the Temple Complex at Tripik, the massive temple to Korgaran, is quite a monolith. Despite the decline of Tripik, the temple remains the center of the city and retains a strong body of gnome worshipers descended from … Continue reading

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