“Given the power and mystical nature of dragons, it can only be assumed that their components, and especially their hearts, must have great alchemical potential and ritual value. Unfortunately, I have yet found none more effectual than the primitive practice of eating it.”
-Irvine Shelgu, the Riverside Alchemist
So you’re players have decided to cut a dragon’s heart out after defeating it and they want to know what it can do for them. Well, here’s something they might know right away with a decent Arcana (Int) check:
Taking a bite from the heart of an Adult or Ancient dragon grants the consumer the ability to use Frightful Presence as an action during the next hour. This causes each creature of the user’s choice within 60 feet of the user (and aware of it) that fails a Wisdom saving throw to become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw succeeds or the effect ends for it, the creature is immune to the user’s Frightful Presence for the next 24 hours.
The DC of the saving throw depends on the age of the heart and the number of bites taken:
|Age||Total Bites||DC (1 bite)||DC (2 bites)||DC (3 bites)||DC (4 bites)|
For each bite taken, there is a cumulative 25% chance that the consumer will experience debilitating intestinal pain when then the effect ends (1 hour after consumption). This results in disadvantage on all Actions and Saving Throws and failure to benefit from a long rest for 8 hours. Taking more than 4 bites results in this effect immediately with no additional benefit to the DC of Frightful Presence.
I’m trying to give my players more consumable magical items. I’m usually concerned that they’ll just hold onto them and never dare to use them up, but that’s only because that’s what I do.