Monthly Archives: November 2013

Saturday Spell-Water Walking

The ships pass each other, archers firing ineffectually across the gap. The faster pirate ship makes no indication of coming about to make another pass, seeming as if it would continue on. The ship mage makes a snap judgement. He … Continue reading

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Roleplaying Tip #2: Gratitude and Ingratitude

In the spirit of Thanksgiving, let’s talk about in-character gratitude. This is a sequel to the previous Roleplaying Tip: Anger. Both in real life and in the game, we all basically forget to express gratitude beyond a simple “thanks,” if … Continue reading

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Character Thursday-Tavis Malta (Human Magic-user)

Today is a magic-user PC with a background in the Navy. He’s got a lot of casting power and by level 10 he has a good chunk of the components, though he has had to choose from the pool and … Continue reading

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Encounter: Jealkia vs Hilkia

Blown in over the Black Isles by a winter storm, a pair of Jealkia, or Storm Crawlers, look down on the woods searching out prey. The booming sound of a Hilkia, or Storm Caller, shouting for lightning in the storm … Continue reading

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World Building Wednesday-The Black Isles

The Black Isles are little more than black rocks in the ocean off the North East coast of the Midgeland. They are a continuation of Hungry Hills geographically and like the Hungry Mounts are populated primarily by drakes, including Jealkia, … Continue reading

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Ability Tuesday-Natural Empathy

Given recent posts about the weather algorithm and why it’s so important, I figure today is a good day to describe one of the abilities that makes it important: Natural Empathy. Natural Empathy is just like it sounds. At low … Continue reading

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Monster Monday-Jealkia

As the storm clouds rolled in over the village, the farmers barred their doors, confident everything was tied down properly, their cattle safely in the barns. They had not noticed the white specks skirting the dark clouds. They could hear … Continue reading

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Progress Update-Some New Art

Been crazy here, trying to finish my weather probability and relativistic radar for classes. ┬áStill, I’ve put some thought into refactoring the map interaction of the game, and I got some new game art done. It’s not a big step, … Continue reading

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Saturday Spell-Coax Lightning

The wild witch flailed her arms, dagger and staff in hand. “On Ru Loa,” she shrieked as she continued to wave her arms. The imperial soldiers hung back warily, unsure what kind of magic she might be casting. They cringed … Continue reading

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Mind Weave Natural Lightning

The weather algorithm post this morning neglected any information about lightning. Since that isn’t part of the weather model analysis my partner and I are doing for our probability class, I haven’t developed it at all yet, but with that … Continue reading

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