Category Archives: Progress

Breaking the Head of the Dragon

On Monday, September 23rd new arrivals in the Vale find some prior arrivals pouring over intelligence gathered by Taren during the week. Aronis (WaB): a farmer and rancher who discovered latent magical powers while defending his cattle from wolves. (Level … Continue reading

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Biweekly Monster-Hectarm

Vidius paused, listening. The others stopped at his signal as he squinted against the inky black of the cavern ahead; beyond the well of light from Galza’s softly glowing sword he could hear a sound, repetitive and sharp, growing nearer. … Continue reading

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Biweekly Monster-Phase Rat

“What do you mean the rations are gone?” Captain Irilae glared furiously at Quartermaster Garius. They were halfway to Vardeia. The closest port they could divert to was Corva, four days away and not a place they would be well … Continue reading

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Play Report-A Peaceful Resolution

When we left our party, they had just led a sallying force from the citadel of Marquis Rutan, allowing the king’s forces to retake the city, capturing nearly all the occupying Nekolyn forces. For the rest of that day the … Continue reading

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Biweekly Item-Sarpin Crystals

“We’re nearly upon them, sir.” There was a sharp edge of eagerness in Lieutenant Farvel’s voice. Captain Vesper couldn’t blame the man. They had been chasing these pirates for three days since their last take, a merchant vessel where they left … Continue reading

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Play Report-The Workings of Gods

We left the Stormguard party (now level 10) in the wolf infested great hall of Margon’s abandoned palace. Having slain two dire wolves and five other wolves, they take a moment to get their bearings, noticing disguised windows looking into … Continue reading

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Weekly Item-Cauterized Troll Finger

“Can we get out of here?” Fritz murmured, hand on the hilt of his sheathed sword. “All this stuff gives me the creeps.” “This is a treasure trove!” Alma exclaimed in surprise. “Just give me a few minutes, why don’t … Continue reading

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Play Report: Among the Goblins (Session 13)

Our curious adventurers now know where to go to find more of the Sarpin crystals and learn how they can be employed. Despite concerns about how to get into the goblin city without having to fight the entire population, they … Continue reading

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The Pishacha Infiltration

The between session action as a summoned Pishacha enters the manor in search of Warqua Youngblood: The wolf-like brute misfit stalks up to the fortress on the mountain face. The gate is open and he sees no guards on the … Continue reading

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Enchantment-Lesser Fire Resist Robes

If you don’t know the Mind Weave enchanting rules, this resource will help you keep up: Enchanter’s Almanack. I gave a player these robes, but since it never came up, I haven’t yet had to calculate the fire protection. It just … Continue reading

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