Monthly Archives: June 2017

Temple of Craith

  “Welcome! The people tell me you’re willing to help with our beast problem. You will stay in my home and have anything you need from me at your disposal.” The Uknyer family rose to prominence when they amassed the resources to build a coastal fortress on the Glass Sea to protect the local peoples […]

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Biweekly Item-Pool of Earth

“It has been said,” the old crone coughed, “that as you hold a rabbit by the foot and lower it into acid, its luck will flee into the arrested foot and provide fortune to the bearer. But then again, how much luck could that rabbit have had to begin with?”

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Play Report-More Locked Doors

Having finished their lunch in the raided record room, the party readies to get moving. Benquil hears a sound in the hall and throws his firesilk cloak of invisibility over himself and gives silent pursuit. He sees the door to … Continue reading

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Whispers of the Dead

Early readers of this blog will know that I favor undead as a monster type, largely due to their psychological versatility. I also like that—even more so than still corpses—their mere presence and nature can go a long way to … Continue reading

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Durlag’s Tower Level 2-CPNR

Before you watch the video below, you should take a look at the Extra Credits series introducing the CPNR method of dungeon design by applying it to level 1 of the tower. I don’t do anything to explain the purpose … Continue reading

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Biweekly Monster-Praxist

Praxist undead are the product of those who die in a life so routine they do not notice their own death and continue on their daily business.

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Madman’s Vale

  “Welcome! The people tell me you’re willing to help with our beast problem. You will stay in my home and have anything you need from me at your disposal.” The Uknyer family rose to prominence when they amassed the resources to build a coastal fortress on the Glass Sea to protect the local peoples […]

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Biweekly Item-Tactical Flying Cape

“It has been said,” the old crone coughed, “that as you hold a rabbit by the foot and lower it into acid, its luck will flee into the arrested foot and provide fortune to the bearer. But then again, how much luck could that rabbit have had to begin with?”

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Play Report-Incurring the Wrath of Lolith

Having vanquished an invisible assailant in the the antechamber of the Temple of the Bones, the party decides to follow the line of red carpet leading down one of the many departing corridors. Benquil goes first, hugging the left wall. … Continue reading

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Why Traps?

The purpose of this post is to finish working through my thoughts on what purpose traps have in tabletop RPGs. I started the process with a rambling video a couple weeks ago, and this week I mean to say some … Continue reading

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