Monthly Archives: August 2014

August RPG Blog Carnival Round Up

You guys had me worried that I’d picked a topic too taboo to even talk on, but the community came through with several great posts on the topic. Speaking of which, the topic for September, starting tomorrow over on Dice … Continue reading

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Saturday Spell-Cave In

“Get that door open!” “It’s stuck!” “We can’t handle this many goblins right now.” “I’ve got it.  I’ll slow them. On Ki Loa”

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Character Thursday-The Stewards of the Deep Darkness

The Stewards are an eclectic group. Though most are intended for service as stewards from a young age, many are thrown into the life having already had a life apart previous. They have in common their fanaticism for Quudala and … Continue reading

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Korgaran’s Megadungeon-Quudala’s Basement (The Deep Darkness)

Quudala’s portion of Korgaran’s Succession lies in the space below the Interdungeon (Sphere). It is therefore sometimes called Quudala’s Basement, though her followers refer to it as the Deep Darkness. With virtually no light in the cavernous ritual ground, the Goblins, Drow, and Gnomes … Continue reading

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Ability Tuesday-Greater Casting

The primary means for spell casters in Mind Weave to get more power into a spell without adding more time is to use a power syllable. Power syllables, however, add cost, and for higher multiplier power syllables, the added cost … Continue reading

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Monster Monday-Brown Dragon

Imgilidriss woke. He could hear something not far off. Picks on stone? How long had he slept? He needed to investigate. With an effort he turned toward the surface and began to dig. He reached it more quickly than he … Continue reading

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Saturday Enchantment-Balrick’s Heavy Yoke

Derrick’s eyes squinted against the sunlight streaming onto him through the prison window. He groaned and turned away from it, trying to fall back to sleep. Surely he had been sleeping for days, but he felt still more tired than … Continue reading

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Mind Weave Class-Priest

For a list of other classes visit the Mind Weave class system description. Priest Tier: Second Origins: Cleric, Druid, Monk. Advancement: Enchanter. Races: Humans, Dwarves, Orcs, Lizardfolk, Centaurs, Drow, Osprytes, Livecaps Minimum Attributes: Strength: 6 Constitution: 10 Dexterity: 14 Wisdom: 26 … Continue reading

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Character Thursday-Worshipers of the Whistling Spires

Given the great danger in the Whistling Spires, due to the Rocs, and the isolated, monastic life style practiced there, those who are not serious about Glaineth worship have taken opportunities to escape into the woods to the South and … Continue reading

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Korgaran’s Megadungeon-Glaineth’s Attic (The Whistling Spires)

Above the Sphere, on the face of Mount Call right at the tree line, is a ravine that was shaped to be Glaineth‘s portion of Korgaran’s Succession. Known by many as Glaineth’s Attic, the Whistling Spires were long a consider a … Continue reading

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