Monthly Archives: March 2021

Haven: Plinths and Plagues

On March 27th, Year 12, some adventurers rom Citadel House decide to investigate a report of an unusual plinth near the southwest shore of the Vale Lake. They make their way to Carrie and hire a boat to carry them … Continue reading

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Biweekly Monster-Mothenwing (AD&D)

FREQUENCY: Very RareNO. APPEARING: 1ARMOR CLASS: 8  MOVE: 3“/18”HIT DICE: 4% IN LAIR: 30%TREASURE TYPE: S, T (x3)NO. OF ATTACKS: 3DAMAGE/ATTACK: 1-4/1-4/1-6SPECIAL ATTACKS: Summon insects, surprise on 1-3SPECIAL DEFENSES: Never surprisedMAGIC RESISTANCE: 25%INTELLIGENCE: ExceptionalALIGNMENT: Neutral EvilSIZE: S (4′ tall)PSIONIC ABILITY: NilAttack/Defense … Continue reading

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Actual Play Podcasts: Role Models in Role Play

I think it’s fair to say that the massive and popular actual play scene can claim credit for a lot of the resurgence in role playing games in the last several years. People of all walks of life can listen … Continue reading

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Workshop Floor

The last of the levels branching off the hidden mine has been a long time coming because I just wasn’t excited about cleaning it up with these wide open spaces and the general layout. Lets take a look. The central … Continue reading

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Biweekly Item-Courage (AD&D)

Courage: This rusty blade doesn’t appear in treasure, for it is restless and seeks a worthy hero to carry it. It appears near to hand when a person is desperate, disarmed, and in danger. It is immediately apparent that the … Continue reading

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Haven: Return the Boat Yard

On March 20th, Year 12, Polly and Snass finally get around to returning to the boat yard (about a month since their last perilous visit). They add Gorg to their party for a little extra muscle: Gorg (HuS): Level 6 … Continue reading

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Hero Kids Retrospective

I’ve finally finished all of the Hero Kids modules (at least that existed when I picked everything up) with S and C. I ended up not reporting on all of the modules for whatever reason, but we did indeed play … Continue reading

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Play Report: Keep on the Borderlands, Session 2

Our second foray in Keep on the Borderlands with Rick Stump’s unfinished AD&D Clone (a step beyond Far Realms) came sooner than expected when BiW wasn’t feeling up to DMing Stormking’s Thunder this week. The same band of fledgling adventurers, … Continue reading

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Backstage of the Grand Cathedral

Below the floor and pews of the Grand Cathedral, there is a network of tunnels (A) used to quietly and discretely work special effects and illusions within the cathedral itself. These tunnels wind and twist to keep lights within from … Continue reading

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Hero Kids: Reign of the Dragon

We finally got around to playing the rest of the last Hero Kids module I have: Reign of the Dragon. They took an Ice Shaman: Owlette (S) and the Fire Starter: Bri from Fire in Rivenshore (C). We played the … Continue reading

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