Category Archives: Play Report

Raglan’s Journal 06

Though I have only a little while to write and with frozen hands, I must record the exhilaration of what I have just experienced. We ventured into the snowy realm seeking the fourth “key” to this “layer,” to use the … Continue reading

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Wandering the Wilds

On August 11th, Year 4, Randall answers a long-standing call to chart the areas along the road to the gnomish lands from Iron Fields to ensure they will be safe for regular trade and cart travel. He is: Randall (HuS): … Continue reading

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ToM Session 14: Back to the Workshop

We left our adventurers, recently banished from the merfolk city, swimming toward the surface but cut off from it by giant jellyfish. They are: Doane Six (ByW): Level 5 Nekolyn Monk Lamila (BiW): Level 5 Half-Orc, Half-Elf Fighter Benquil: Level … Continue reading

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The Frying Pan

On August 4th, Year 4, a pair of Citadel House adventurers answer the invitation of the gnomes of Slighe Domhainn to join them gaining access to a dwarven stronghold of yore nearby. They are: Verdis (HuS): Level 9 Human Fighter … Continue reading

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The Search for the Temple of Sha’Ha

Camping up in Slide Canyon on Friday, we had some down time and so I ran a short, casual session of my very vague understanding of Fate Accelerated, further simplified from my only source of knowledge: GM Showcase. This is … Continue reading

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Raglan’s Journal 05

I have obtained a mighty sword! It is of the unusual, blue metal we have seen before in other places, and it cleaves through hapless zombies like a scholar through a common man’s pamphlet. But I get ahead of myself. … Continue reading

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Throwing Down the Strong Place

On Monday, July 28th, Matthias enlists a pair of Citadel House Adventurers to convey Barnabas and a team of sappers to the Kobold Outpost and make it unusable as a stronghold in the future. They (and those characters already at … Continue reading

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Haven Peripheral Activity Report 07/2018

The Haven campaign continues to grow. I recently gave a year report, and I give weekly reports of their ongoing expeditions played out at the table, but there has started to be quite a bit of activity behind the scenes. … Continue reading

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ToM Session 13: Blood in the Water

When we left our party, they were diving with the merfolk to their city where they hoped to obtain a way to hide magic and learn of some means of convincing Hilbrent that rampant magic is a permissible outcome. They … Continue reading

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Into the Snake Pit

On July 21st, Year 4, the first unwilling arrival in the Vale passes through the portal in the Temple of Enoch to Citadel. Calling himself only “Q,” he is taken to the Citadel House where Lonir removes his handcuffs and … Continue reading

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