Category Archives: Play Report

ToM Session 22: Defending Umderlain

With war breaking out in the underdark they recently escaped, Hilbrent enchants equipment for the party. Doane’s pistols he empowers with greatly improved accuracy. Lucy’s backpack he gives an aura of accuracy improvement. Lamila’s trident, Laithe’s Wrath, Hilbrent usurps, raising … Continue reading

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The Archivist Menagerie

On Monday, December 1st, the Citadel House adventurers decide to answer a several-weeks-old request from the Archivist (Tasglann) gnomish faction for help with troubles in their menagerie. Most of the adventurers are engaged hunting or helping to salvage some extra … Continue reading

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Raglan’s Journal 12

The tunnel on the other side of the portal did not turn out to be part of the city, as I thought it to be. We emerged from the tunnel ahead into the mountains, finding the wizard I battled impaled … Continue reading

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ToM Session 21: The Spirit of Magic

Having eluded, and angered, the stone ones in the Myta chamber, the party flees, hearing the sounds of pursuit behind them. Believing that these tunnels will lead them to the heart of magic, they seek out lower passages and eventually … Continue reading

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Research Trip

On November 17th, while the Vale buzzed with planning and discussion to get them through the winter after the burning of some of the lesser silos, Rovert escaped to the ruined castle near Satyr lands, looking for a place to … Continue reading

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Raglan’s Journal 11

Invern put us in an unconnected part of the city, at least physically. We were able to liberate several dwarves, slaying many cultists, demonic dogs, and a copper dragon worshipping Tiamat in the process. To my shame, the dragon was … Continue reading

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Sabotage in the Vale

On November 10th, with the blizzard having dampened adventuring enthusiasm, Rovert and Osiris decide to go take another look at the old windmill, Rovert believing that he has new experiences that will help him unravel the mystery more easily: Osiris … Continue reading

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ToM Session 20: To the Crystal Fields

Having escaped the eerie hotel and spa, Sweetly Singular, the party finds a place to take a rest and with the help of meditation and sedatives, they get Lucy’s eager followers to sleep. They are then able to discuss what … Continue reading

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Into the Green Wood

On November 3rd, a Monday, several adventurers determined to make a proactive effort to explore the surrounding lands, inspired by the Black Hammer gnolls roving in the area. As they discuss a mission to explore the wild unknown to the … Continue reading

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Council of the Vardor Pantheon

Our most recent Tyranny of Mundanity session began with a narrative element, the gods counciling over what to do about the party’s activities: In a room with no windows or doors, high in the main spire of Vardor’s temple, five … Continue reading

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