Biweekly Monster-Ryofalcon

Ryofalcons are semi-intelligent birds of brilliant, colorful plumage and predatory nature. They are good by nature and attack evil creatures on sight, often in large numbers.

Tiny Beast, Chaotic Good
Armor Class: 13 (natural armor)
Hit Points: 3 (1d6)
Speed: 10 ft., fly 40 ft.

4 (-3) 16 (+3) 10 (+0) 5 (-3) 12 (+1) 7 (-2)

Senses: darkvision 60 ft., passive Perception 11
Languages: understands Sylvan but can’t speak
Challenge: 1/8 (25 XP)
Sense Alignment. The ryofalcon can sense the alignment of any creature it encounters.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.

Radiant Flurry (Recharge 6). The ryofalcon unleashes brilliant rays of colored light from its beautiful plumage. Each creature within 5 feet takes 3 (1d4 + 1) radiant damage. Any evil creature within 5 feet must make a DC 11 Charisma saving throw, or take disadvantage on all actions until the ryofalcon’s next turn.

This is an experiment with a low CR creature with a recharge ability (their low health often means that an attack being single use is not a serious reduction in power). I worry that I made it a little too powerful. Compare to a Stirge from the SRD.

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