Biweekly Monster-Ryofalcon

Ryofalcons are semi-intelligent birds of brilliant, colorful plumage and predatory nature. They are good by nature and attack evil creatures on sight, often in large numbers.

Ryofalcon
Tiny Beast, Chaotic Good
Armor Class: 13 (natural armor)
Hit Points: 3 (1d6)
Speed: 10 ft., fly 40 ft.

STR DEX CON INT WIS CHA
4 (-3) 16 (+3) 10 (+0) 5 (-3) 12 (+1) 7 (-2)

Senses: darkvision 60 ft., passive Perception 11
Languages: understands Sylvan but can’t speak
Challenge: 1/8 (25 XP)
Sense Alignment. The ryofalcon can sense the alignment of any creature it encounters.

Actions
Peck. 
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.

Radiant Flurry (Recharge 6). The ryofalcon unleashes brilliant rays of colored light from its beautiful plumage. Each creature within 5 feet takes 3 (1d4 + 1) radiant damage. Any evil creature within 5 feet must make a DC 11 Charisma saving throw, or take disadvantage on all actions until the ryofalcon’s next turn.

This is an experiment with a low CR creature with a recharge ability (their low health often means that an attack being single use is not a serious reduction in power). I worry that I made it a little too powerful. Compare to a Stirge from the SRD.

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