Monthly Archives: January 2014

Divine Artifact-Bloodspell Dagger

“How is this mage still coming?” Tolen murmered as another burst of flames broiled around the door. “You’re sure there was only one?” “Just the one, sir. Men in the tower say he’s received no reinforcements; our outrunners have dug … Continue reading

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Simwaith-The Lord of Wolves and the Battle

Simwaith-The Lord of Wolves and the Battle (Deity) He is loyal and freedom loving. He joys in loyalty and confidence, but especially independence. He spites helplessness and cowardice. Simwaith is respected by the chaotic, righteous gods and many indifferent gods. … Continue reading

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Enethail-Goddess of the Quiet Flame

Enethail-Goddess of the Quiet Flame (Deity) She is passionate and secretive. She favors independence and stealth, but especially zeal. She casts down dependence and laziness. Once one of the more power gods, she is still respected among the gods, though … Continue reading

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Character Thursday-The Order of the Blazing Sword

The Order of the Blazing Sword has protected the Gamilzeag Shrine in Val Kydnt for five generations. They occupy the castle of Val Kydnt and are a formidable force. I will discuss their leaders in detail and the members of the … Continue reading

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Divine Artifact-Gamilzeag, Sword of Blighting Flame

And when Lirmenieth saw that man was willing to rise against the Rephiam, his wild heart rejoiced and he cried out to Enethail, saying, “Behold Enethail, the humans take courage and rise, though alone, though over powered. Thy spirit and Simwaith‘s … Continue reading

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World Building Wednesday-Val Kydnt

Val Kydnt lies on the gently sloping Northwestern side of Mount Durn, about 30 miles from the peak as the crow flies, 45 or 50 miles by road. The town of Val Kydnt formed in the lee of a castle … Continue reading

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Ability Tuesday-Petty Enchant

The most common enchants in Mind Weave are those which merely enhance an object’s intended purpose. These are called Petty Enchants and they can be used to make swords sharper, bows springier, arrows swifter, armor harder, and lock picks nimbler, … Continue reading

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Monster Monday-War Drum

Thrum! Thrum! “What’s that sound?” “War Drum,” the gruff guide grunted, continuing along the top of the dune. Thrum! Thrum! “A tribal war party?” “Huh? Hm, no, hunting call. Drake.” War Drum Health Points: 8d6+25 Spell Points: None Attack: 1d12 … Continue reading

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Progress Update-A Video of What You Can’t See

There! Most of the vision is limited now! There are still some little bugs, and still a lot of work, but this feels really good! Check it out: I should make progress more quickly now because I’m playing HabitRPG.com and one … Continue reading

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Saturday Enchantment-Sack of Hauling

“Great! We’re trapped, we can’t ford the river here,” Mykus exclaimed. His new conspirators didn’t seem stymied by the development. “Hold this open,” Hayak odered, handing him the large, surprisingly light, gunny sack they had thrown all of the loot into. Mykus … Continue reading

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