Tag Archives: alchemy

Haven: Ar-a-mach Spies

On September 14th, while Stephen is studying the map and the board in the Citadel House common room, wondering what he can get up to for a new week, he spots a gnome watching him through the window. The gnome … Continue reading

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Haven: Geam’s Seal

On September 7th, still not content with the damage they’ve done to the Ar-a-mach, Rovert intends to strike another blow by seeking the seal key their notes indicate they are closest to finding. With Randall having disappeared and Conan shut … Continue reading

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Haven: Under Silver Hall

On August 31st, moving urgently before the Ar-a-mach can be alerted to the loss of the Cria Basin outpost, Citadel House Adventurers set out toward Stalla Airgid, the gnomish capitol, to act on intelligence that the keys to the seals … Continue reading

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Haven: The Singing Basin

On August 24th, Year 5, rumors of phantom singing up near Cria Basin prompt another visit to the place where Bart the Soon-to-be-Bard died. Randall, the one who was with him and retrieved his body, leads the way: Randall (HuS): … Continue reading

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Haven: Colorful Children

On July 27th, year 3, a party assembles to answer Qete’s request that someone help with her children who returned from the woods all different colors. Providing an address and name for the job poster successfully sent them right to … Continue reading

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Biweekly Item-Alchemical Ingredients 1

This week is something of a hodge-podge of items that would never merit their own week, but that have been on my list for some time. They’re things that I hope one day to put into a Mind Weave resource … Continue reading

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Biweekly Item-Dragon Heart

“Given the power and mystical nature of dragons, it can only be assumed that their components, and especially their hearts, must have great alchemical potential and ritual value. Unfortunately, I have yet found none more effectual than the primitive practice … Continue reading

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Biweekly Item-Blood Bloom

First, fill a small bottle with the mixture of one part chlaymid’s blood (the blood of a shaman is best) and five parts water (some say hot spring water is more compatible. Take great care to add the water first … Continue reading

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Biweekly Item-Contract Axe

A throwing axe made from cold-forged iron. The process of smithing the axe involves the blood of an animal as a quenching agent. The same blood and iron are used to make the ink used to write the contract that … Continue reading

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Biweekly Item-Windsling Oil

Made from the oil of airborne seeds and malicious whispers, this oil can be applied to a sling, granting it an extra smooth and completely silent swing. It gains a +1 to hit and damage, as well as an additional … Continue reading

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