Tag Archives: dungeons and dragons

Biweekly Item-Ukulele of Happy Feet

When played as an action, the player makes a Performance check and all within hearing must make a Wisdom save with a DC equal to the result or begin dancing. They continue dancing as long as the player continues to … Continue reading

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Biweekly Item-Dragon Heart

“Given the power and mystical nature of dragons, it can only be assumed that their components, and especially their hearts, must have great alchemical potential and ritual value. Unfortunately, I have yet found none more effectual than the primitive practice … Continue reading

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Biweekly Item-Mukdue, Sentient Bag of Holding

  In an ancient mass grave near the Vale River, North of the new village of Timberford, Verdis and Lonir of the Citadel House Adventurers discovered a magical bag that weighed as if empty. It spoke to them, refusing to … Continue reading

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Biweekly Item-Blood Bloom

First, fill a small bottle with the mixture of one part chlaymid’s blood (the blood of a shaman is best) and five parts water (some say hot spring water is more compatible. Take great care to add the water first … Continue reading

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Biweekly Item-Time-Pocket Watch

“Verin, look at this! It’s one of these intricate, little time pieces!” Pellus pressed a button on the little pocket watch and looked over at Verin, seeing him stock still. “Whoa, are you okay?” He walked over to him, concerned. … Continue reading

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Biweekly Item-The Throne Shoes

A confederacy of giant tribes once formed a broad civilization that might be hard for those who have met primitive and isolated giants of today to envision. In this culture, shoes were highly valued and were often a symbol of … Continue reading

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Extrinsic Game Costs

I like puzzles in my games. I’ve mentioned before, however, that they present a challenge of design for to their reliance on player ability and not so much character ability. In my previous post, I gave some tips based on … Continue reading

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Biweekly Item-Mordenkainen’s Mummy Bag

Inspired by Rick Stumps recent post about a certain mediocre motel room spell, I thought I’d go ahead and flesh out Rowan‘s magical sleeping bag. He hasn’t gotten much use out of it, but now I’ll be more ready for … Continue reading

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Biweekly Item-Contract Axe

A throwing axe made from cold-forged iron. The process of smithing the axe involves the blood of an animal as a quenching agent. The same blood and iron are used to make the ink used to write the contract that … Continue reading

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Biweekly Item-Windsling Oil

Made from the oil of airborne seeds and malicious whispers, this oil can be applied to a sling, granting it an extra smooth and completely silent swing. It gains a +1 to hit and damage, as well as an additional … Continue reading

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