Tag Archives: dungeons and dragons

Biweekly Item-Staff of the Meek

The Staff of the Meek allows even the frailest fighter to strike with great might. In fact, it relies on weakness for its strength. While wielding this staff, you use the inverse of your Strength modifier (-2 becomes +2, +3 … Continue reading

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Biweekly Item-Wall Knob

This seemingly mundane brass door knob can be inserted into any wall and turned to the right to create a 3′ wide door through the wall that swings inward cleanly and easily, as long as it is not otherwise obstructed, … Continue reading

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Biweekly Item-Serpent’s Gauntlets

These scaly gloves allow the wearer to initiate a grapple as a reaction when a character attempts to leave their immediate area. As a bonus action, the wearer can gain advantage on grapple checks until the start of their next … Continue reading

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Biweekly Item-Generous Cornucopia

A bulky, woven, horn-shaped basket that when a coin is placed within once per day consumes the coin, replacing it with a feast of food fit to feed 2 people very well, 3 people as a modest meal, and 4 … Continue reading

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Biweekly Item-Ukulele of Happy Feet

When played as an action, the player makes a Performance check and all within hearing must make a Wisdom save with a DC equal to the result or begin dancing. They continue dancing as long as the player continues to … Continue reading

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Biweekly Item-Dragon Heart

“Given the power and mystical nature of dragons, it can only be assumed that their components, and especially their hearts, must have great alchemical potential and ritual value. Unfortunately, I have yet found none more effectual than the primitive practice … Continue reading

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Biweekly Item-Mukdue, Sentient Bag of Holding

  In an ancient mass grave near the Vale River, North of the new village of Timberford, Verdis and Lonir of the Citadel House Adventurers discovered a magical bag that weighed as if empty. It spoke to them, refusing to … Continue reading

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Biweekly Item-Blood Bloom

First, fill a small bottle with the mixture of one part chlaymid’s blood (the blood of a shaman is best) and five parts water (some say hot spring water is more compatible. Take great care to add the water first … Continue reading

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Biweekly Item-Time-Pocket Watch

“Verin, look at this! It’s one of these intricate, little time pieces!” Pellus pressed a button on the little pocket watch and looked over at Verin, seeing him stock still. “Whoa, are you okay?” He walked over to him, concerned. … Continue reading

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Biweekly Item-The Throne Shoes

A confederacy of giant tribes once formed a broad civilization that might be hard for those who have met primitive and isolated giants of today to envision. In this culture, shoes were highly valued and were often a symbol of … Continue reading

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