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Meta
Monthly Archives: September 2013
Monster Monday-Goblins
It’s a third Monday again, time for a humanoids as monsters post. Goblins are more sinister than other members of the “Dark Pack.” While Orcs and Lizardfolk may sometimes eat other humanoids out of desperation, Goblins attack Dwarf and Gnome territories to … Continue reading →
Posted in Humanoids as Monsters, Monsters
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Tagged anthropology, classes, echo-location, goblins, magic, Mind Weave, music, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, stealth, thieves
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9 Comments
Progress Update-Computing the Weather
I’ve been ironing out computational issues in the weather algorithm. The seed issue was that storm front maximum speed was limited by the cell size and update frequency. This problem is easily solved by allowing cell size and update frequency … Continue reading →
Posted in Coding, Progress
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Tagged computation, dnd, Fantasy, game making, matlab, Meteorology, programming, progress, role playing, roleplaying, rpg, Video Games, weather, weather simulation
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Saturday Spell-Smite Evil
Here’s a simple spell that has some interesting aspects. It might be useful for a good paladin or priest type character for damaging evil foes. Unfortunately, it also requires advanced mastery of the Sar radius, something perhaps uncommon among good … Continue reading →
Posted in Fire, Spells
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Tagged casting, d&d, damage, dnd, dps, fire, game, magic, Mind Weave, range, role playing, rpg, smite evil, spell
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Character Thursday-Merss Salinis (Lizardfolk Paladin)
Merss Salinis is a leader of a lizard war party like the one we discussed yesterday. I liked lizardfolk so much, they’ve dominated the last 3 weeks, but soon we’ll be back to other races, promise. Backstory and Levels 1-10 … Continue reading →
Posted in Characters
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Tagged character, cleric, dnd, fighter, lizardfolk, military, NPC, paladin, platoon, roleplaying game, rpg, triage, video game, war leader
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World Building Wednesday-Lizard War Party
I don’t know if this really counts as “world building” when it’s really more like an encounter that helps flesh out the Midgeland and the Empire of Wesarin. I’m going to outline what one of the lizard war parties from … Continue reading →
Posted in Characters, World Building
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Tagged battle, encounter, internet game, lizard folk, military, patrol, role-playing game, rpg, scout, social game, Video Games, war, war party, wilderness, world building
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2 Comments
Ability Tuesday-Lay on Hands and Touch of Death
Lay on Hands and its damaging counterpart, Touch of Death, are core abilities for the more advanced religious classes. Learned by Paladins and Priests (Necromantic deities are likely to make Touch of Death available to their followers), these abilities allow … Continue reading →
Posted in Abilities
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Tagged ability, dnd, lay on hands, major ability, Mind Weave, necromancer, religion, religion in games, role playing, role-playing game, roleplaying, roleplaying game, rpg, touch of death, Video Games
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2 Comments
Monster Monday-Death Knight
Health Points: 8*level Spell Points: 20*level Attack: By Weapon Special Attack: Touch of Death (Level/4) Dexterity: 16 Strength: 14 Speed: 20(or by mount) Armor: By Armor Special: Ride (Level/2), Weapons Skill (Level/2) Description: Fallen paladins who are animated become powerful … Continue reading →
Posted in Humanoids as Monsters, Monsters
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Tagged game, horse, knight, Mind Weave, mount, role playing, role-playing game, roleplaying, roleplaying game, rpg, skeleton, sketch, undead, zombie
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3 Comments
Progress Update-Maps and Weather
I’ve been working primarily on two things this week. The first is map formatting. I want to develop a document format that allows me to read in all the data I need to display and run a map. I call … Continue reading →
Posted in Coding, Design, Progress, Rules, Spells
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Tagged dnd, Fantasy, game making, magic, map, Markup language, Meteorology, programming, progress, role playing, roleplaying, rpg, Video Games, weather, weather simulation
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Saturday Spell-Detect Phylactery
I didn’t realize how much this spell fits with yesterday’s unbeatable lich. I originally planned it with intention of use to find a phylactery (or soul jar) after defeating a lich in order to destroy him permanently. However, it can also … Continue reading →
Posted in Spells
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Tagged casting, custom spells, d&d, detection, dnd, game, lich, magic, Mind Weave, parallelism, phylactery, role playing, rpg, spell
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2 Comments
Character Thursday-The Crying Hold Lich (Lizardfolk Lich)
This is a very different post than the usual Character Thursday post. This post is an extension of the story of Shilin “The Serpent’s Fang” Wesliniss. In his story we said that he fended off orcs and goblins on his … Continue reading →
Posted in Characters
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Tagged agility, alliance, BBEG, character, dnd, fortress, lich, Mind Weave, NPC, roleplaying game, rpg, video game, weather, wilderness
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3 Comments