Tag Archives: progress

Progress Update-More Than I Could Chew

Well, I’ve fallen still further behind in my schedule. This is largely because coding up the map parser on the player side that needs to sew connections in dynamically based on the character’s location is a real mother bear. It’s … Continue reading

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Progress Update-A Transitional Period

This week I built the User Interface for adding “transitions” to the map. A transition is used to connect sections or to create physically impossible structures in one or more sections. Essentially, a transition says that this part is connected … Continue reading

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Progress Update-Complete Map Maker

Well, I hit a few snags along the way since my last post and ended up a little behind my “optimistic schedule”. I’m now kicked back onto my “reasonable schedule,” but I have plans to push for a “super optimistic schedule” … Continue reading

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Progress Update-And We’re Back

Well, I very grudgingly let the blog schedule slip for three weeks while I defended my Master’s Thesis and wrapped up everything else I needed to do to graduate, all the while working full time. Now that’s all done, and … Continue reading

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Progress Update-Area of Effect and Psionics

Well, I haven’t been doing these because there hasn’t really been any progress, but this week I did some real math examination that I think is worth mentioning.

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Progress Update-Best Dungeons So Far

With the August Blog Carnival on Devious Dungeons hosted here on Mind Weave, I thought I’d make a review of the best “dungeons” we have so far. The Rotating Labyrinth-Easy to slide in as a side quest and a great … Continue reading

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Progress Update-Trethal So Far (Anestalia)

At the beginning of this year I introduced Trethal, a new world for the new year. I’d gotten tired of the Midgeland and decided to start with something bigger. Now that I’ve fleshed out about all of the continent Anestalia … Continue reading

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Progress Update-Digital Map Making

So, having spent most of the week at the Antenna and Propagation Society Conference in Memphis, I started a new endeavor to test the waters. I’m learning to use Sketchup in anticipation of writing a program to convert model files … Continue reading

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Progress Update-Rules Questions

In the course of play testing, we’ve come up with some interesting questions. A lot of these come from the Talik Capbane VS Glud Alumb fight, but they’ve come up in our games from time to time as well. Today’s … Continue reading

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Progress Update-Archmage’s Choice

After so long posting spells, I’ve made some generic ones, some really bad ones, and some amazing ones. I’m going to highlight some of the ones that stand out, whether by showing an aspect of the magic system, having cool … Continue reading

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