Tag Archives: scout

Character Thursday-Generic Scout Progression

This is our third generic NPC build progression, and I’m still trying to get the hang of it. I’m going to try an approach completely different from my generic knight and gnome policeman builds. I’m going to use my population … Continue reading

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Scout Camp

Even on the open plains, mounted scouting parties will look for a copse of trees or other shelter when they make camp for the night. In general, they are in or near hostile territory, and would rather not be seen. … Continue reading

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Character Thursday-Mik Puyroo (Ospryte Magic-user PC)

Here’s a PC with a reason to end up with a party when he comes from a different background. Osprytes have one inherent advantage: flight. I build this one as a raw mage, lots of Spell Points and casting options, ready … Continue reading

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Character Thursday-Zemail (Goddess)

Zemail-Defender and Huntress of the Wood Zemail is passionate and attentive. She is pleased with nobility and speed, but especially independence. She hates neglect and destruction. She fits in among the chaotic good gods who frequent the deep woods and … Continue reading

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Character Thursday-Clove Redmane (Centaur Priest)

As you might suspect, centaurs on Monday means a centaur today. I’m going to go with a pretty archetypal centaur PC, a Druid->Priest with nature god worship as a focus. Backstory: Clove was raised on the lore of the Shrine … Continue reading

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Mind Weave Class-Druid

Druid Tier: First Origins: Acolyte-Druid (Herbalist) Advancement: Priest, Ranger Races: Humans, Orcs, Centaurs, Osprytes Minimum Attributes: Strength: 6 Constitution: 10 Dexterity: 12 Wisdom: 8 Intelligence: 14 Charisma: 10 First tier naturalistic warrior mages. They have minor skill with magic and … Continue reading

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World Building Wednesday-Lizard War Party

I don’t know if this really counts as “world building” when it’s really more like an encounter that helps flesh out the Midgeland and the Empire of Wesarin.  I’m going to outline what one of the lizard war parties from … Continue reading

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Character Thursday-Rife Delynshire (Human Druid)

Lately in our group we’ve discussed what it would take to build a super-scout.  For wilderness applications it is invariably a Druid.  By level 7 (sooner with a generous Master Weaver) a Perception oriented Druid can, with focus, know most … Continue reading

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