Tag Archives: casting

Ability Tuesday-Fast Mount And Dismount/Firm Seat

These two minor abilities are useful for mounted characters and are certainly worth considering in building a mounted character or in a campaign where the characters are often riding. Fast Mount and Dismount reduces the amount of time it takes to … Continue reading

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Saturday Spell-Refresh

Aleck’s shoulders had begun to slump. He held his sword a little lower as sweat drenched his brow. He was mostly fighting defensively now, desperately fending off the waves of goblins as he barred the doorway. Liria, his charge, knew some … Continue reading

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Spell Book Two-Travel and Communication

Welcome to Book Two in my new spell book series. These spell books are examples of those a player can choose when making a new character. Choosing one of these spell books during character creation automatically assigns recommended magic components … Continue reading

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Monster Monday-Milvirian (Lizard Sage)

Michael shook his head, removing his ear from the the lock. “I don’t recognize the language, just one voice, probably reading.” “Good enough for me,” Riek kicked the door in, stepping into a room that smelled of books and fire. … Continue reading

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Spell Book One-Fire and Battle

Welcome to Book One in my new spell book series. These spell books are examples of those a player can choose when making a new character. Choosing one of these spell books during character creation automatically assigns recommended magic components … Continue reading

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Saturday Spell-Flare

“Alright, we’re in range, can you give me a clear look?” “Keep a sharp eye.  Re jai!”  The mage waved his arms about in the darkness.  A cloud of light appeared before him, whisking up into the darkness and toward the shadowy … Continue reading

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Saturday Spell-Detect Life

“Liu,” Karux Famil intoned.  He had heard a sound in the hedge garden. A surge of information confirmed that a group of guards was congregated a hedge away. “Better not go that way,” Karux murmured, choosing a new path. Detection … Continue reading

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Saturday Spell-Hail of Stones

The Commander raised a hand to stop the platoon as a scout returned. “Sir, group of skeletons ahead.” “Right, position yourselves, men.  Mage, hang back and prepare to heal.  We’ve seen how ineffective your fireballs are.” Fuming, the mage followed … Continue reading

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Saturday Spell-Resurrect

“Good Afternoon, Dana.  What’s the panic?” “Healer! It’s my boy: Darius.  He fell from the hayloft.  He ain’t breathin’.” “Calm down, Dana.  Little boys are quite easy to restore to life.  Lay him here.” The distraught mother lay the boy … Continue reading

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Saturday Spell-Know Locale

There’s a lot of mileage you can get out of the detection syllable, “liu”.  It’s a great addition to trap spells like Fire Trap and Mud Pit, allowing them to be triggered by a specific event rather than merely jarring … Continue reading

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