Tag Archives: religion

Play Report: Ambushed! (Stormguard Session 16)

We left the party sleeping soundly after a successful Devil hunt. The party is Hilbrent Firebrand: Human Magic-user, Level 6 Don “Juan” Ashe, Human Fighter henchman, Level 3 Benquil Barrison Del’Armgo: Half-Drow Thief, Level 6 Mickey Heron, Human Padfoot henchman, Level … Continue reading

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Play Report: To Catch a Devil (Session 15)

The players are marching South, hunting the devil Match summoned to punish the Osprytes of his homeland, but lost control of. The party is: Hilbrent Firebrand: Human Magic-user, Level 5 Don “Juan” Ashe, Human Soldier henchman, Level 3 Benquil Barrison Del’Armgo: … Continue reading

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Play Report: The Destroyed Village (Session 14)

Having completed their business in the goblin city of Ratrinken, the adventurers determine to depart in search of the devil Match came to Stormguard pursuing. He has heard a rumor of a destroyed town to the South. The party is: Hilbrent … Continue reading

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Fall of Otalin

The Fall of Otalin was once a place often visited for rituals and ceremonies by the local people. Now, the surrounding caves are claimed by a Black Dragon and his hoard.

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Fell Haunt

Thought now called Fell Haunt, this underground complex was once a center of pantheonic worship known as Veras, where dwarves hosted shrines to a dozen deities of all sorts, from Quudala to Bresinda. The place was also a fortress, proving a … Continue reading

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Hall of Illumination

The Hall of Illumination is a small mountain temple to Bresinda in the North of the Erk Mounts. Though the edges of the Erk Mounts are riddled with monasteries and temples, the Hall of Illumination is little visited. Bresinda is viewed by … Continue reading

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Bresinda-Daughter of the Sun

Bresinda-Daughter of the Sun (Deity) She adores light and joy, but especially beauty. She is horrified by the ugly and cruel. She is joyful and careless. While possessing great powers, Bresinda is somewhat weak of personality. The other good gods seek … Continue reading

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The Deep Darkness-The Coating Chamber

I left a few loose ends in my hurry to get the main body of the Deep Darkness finished. Today I’ll tie up those loose ends in four posts. Q2 and Q3 are connected. This area, located near the Altar … Continue reading

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The Deep Darkness-Ancient Chamber

I left a few loose ends in my hurry to get the main body of the Deep Darkness finished. Today I’ll tie up those loose ends in four posts. Here’s the loose end at Q4. Just some dead end natural caves … Continue reading

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Mind Weave Class-Necromancer

For a list of other classes visit the Mind Weave class system description. Necromancer Tier: Second Origins: Cleric, Magic-user Advancement: Lich. Race: Humans, Lizardfolk, Goblins, Drow Minimum Attributes: Strength: 8 Constitution: 12 Dexterity: 16 Wisdom: 20 Intelligence: 26 Charisma: 8 The … Continue reading

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