Tag Archives: fighter

The Pipe to Nowhere

On Monday, February 17th, though most of the Citadel House adventurers are taking a break toward the end of a long winter, one of them heads to Timberford to investigate reports of a mysterious opening or pipe: Verdis the Prickly … Continue reading

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Alone on the Midnight Queen

On Monday, January 20th, most of the experienced Citadel House adventurers are still tired from a visit to the elven facility marked “Tuv.” As a result, and despite warming weather and much of the snow melting, Verdis is unable to … Continue reading

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Wings in the South

On Monday, October 21st, Verdis is nearly recovered from his near death experience in the tombs, though Frank is still weakened from the sword blade broken inside him (he noticed it and Matthias was able to heal him before he … Continue reading

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Character Thursday-Generic Scout Progression

This is our third generic NPC build progression, and I’m still trying to get the hang of it. I’m going to try an approach completely different from my generic knight and gnome policeman builds. I’m going to use my population … Continue reading

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Monster Monday-Abaddon

“Are we really going to let these brutes lead the attack?” The Lucifugi questioned, reluctant to open a gate for the glory of others. “Surely they’ll mess something up.” “The mortals tend to defend their world viciously,” Mammon rumbled. “We’ll … Continue reading

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Ability Tuesday-Heroic Endeavor

Heroic Endeavor is an ability that allows the every-man to be a hero for 10 seconds. An interesting twist could be for 1 in 100 NPC peasants to have a level in this ability and have a reputation for saving people … Continue reading

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Ability Tuesday-Leaping Strike

An iconic attack style for wild and reckless heroes is the leaping strike. The attack while dropping from above can help with surprise, but if the attacker is noticed it can also give the target extra time to react. The … Continue reading

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Character Thursday-Riek Liput (Human Fighter PC)

Since I’ve apparently decided to build a party of three and follow their made up adventures, here’s the second member of the party, a human fighter built for damage output, but not overly optimized; he can take a hit, too. … Continue reading

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Ability Tuesday-Counter Blow

Counter Blow is a very effective ability. It allows the character to attack instead of parrying on an enemy’s turn. This means that the character must allow the enemy to strike him without defending himself, but it also means that … Continue reading

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Character Thursday-Thulme Breakbough (Minotaur Fighter)

Alright, today is an interesting PC. I’m doing a full fighter with no intention of moving into the second tier (if you have questions about that, see the class system). This is mainly because his second tier options didn’t offer … Continue reading

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