Tag Archives: classes

Mind Weave Class-Battle Mage

For a list of other classes visit the Mind Weave class system description. Battle Mage Tier: Second Origins: Fighter, Magic-user Advancement: Dragon Slayer Races: Humans, Goblins, Minotaurs, Merfolk, Drow, Osprytes Minimum Attributes: Strength: 14 Constitution: 16 Dexterity: 20 Wisdom: 12 … Continue reading

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Monster Monday-Hellcap

Daren coughed. There was something strange in the air, but he was accustomed to mushrooms releasing spores. He didn’t recognize this particular mushroom, but he wasn’t to blame for that. There were few living who did. The flames engulfed him … Continue reading

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Monster Monday-Nekolyns

Another in the humanoids are monsters series. Humanoids behave rationally, unlike other monsters, and so are more likely to negotiate and compromise. Their ability to have classes and powers like those of player characters also makes them powerful and varied foes. I … Continue reading

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Monster Monday-Osprytes

Another in the humanoids are monsters series. Humanoids behave rationally, unlike other monsters, and so are more likely to negotiate and compromise. Their ability to have classes and powers like those of player characters also makes them powerful and varied foes. I … Continue reading

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Life the Universe and Everything-Restoring Energy

LTUE is back! I love going to this event every year to reinspire me to write, but this year there are more gaming panels than ever before. It’s really getting me pumped to buckle down and push Mind Weave to … Continue reading

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Monster Monday-Slimecap

“Well, here’s as good a place as any to make camp. Rafe’s just about out of fire and we’re all pretty tired.” “I’ll take the first watch.” “Alright, everyone else to bed. I don’t expect anything. We’ve seen nothing but … Continue reading

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Monster Monday-Livecaps

Another in the humanoids are monsters series. Humanoids behave rationally, unlike other monsters, and so are more likely to negotiate and compromise. Their ability to have classes and powers like those of player characters also makes them powerful and varied foes. I’m … Continue reading

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Mind Weave Class-Thief

Thief Tier: First Origins: Acolyte-Thief (Padfoot) Advancement: Assassin, Bard, Rogue. Races: Humans, Elves, Halflings, Orcs, Goblins, Kobolds, Satyrs, Drow, Osprytes, Nekolyns Minimum Attributes: Strength: 6 Constitution: 8 Dexterity: 15 Wisdom: 6 Intelligence: 13 Charisma: 11 Stealthy, semi-combative, urchins. Perhaps the … Continue reading

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Monster Monday-Merfolk

Another in the humanoids are monsters series. Humanoids behave rationally, unlike other monsters, and so are more likely to negotiate and compromise. Their ability to have classes and powers like those of player characters also makes them powerful and varied foes. Merfolk … Continue reading

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Monster Monday-Satyr

In this Humans are Monsters post we take a look at satyrs.  Since I intend them to be playable and have real societies, I’ve left the male satyrs as they are (sexual animals chasing everything from nymphs to goats) but added female … Continue reading

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