Category Archives: Resources

Running Puzzles

Puzzles are understandably controversial as tools in roleplaying games. Some people love puzzles, some people hate them. The more relevant dilemma is the extent to which puzzles are a staple of dungeon design and fantasy settings, while at the same … Continue reading

Posted in Design, Encounters, Puzzles, Resources | Tagged , , , , , , , | Leave a comment

Negative Possibility Space at the Table

I’ve recently described being a Game Master (specifically those of us who built our own world and write or own campaigns) as similar to being a game designer, a game designer whose resources are extremely limited, whose content only gets … Continue reading

Posted in Design, Resources, Roleplaying | Tagged , , , , , , , , , | Leave a comment

Whispers of the Dead

Early readers of this blog will know that I favor undead as a monster type, largely due to their psychological versatility. I also like that—even more so than still corpses—their mere presence and nature can go a long way to … Continue reading

Posted in Monsters, Resources | Tagged , , , , , | Leave a comment

Why Traps?

The purpose of this post is to finish working through my thoughts on what purpose traps have in tabletop RPGs. I started the process with a rambling video a couple weeks ago, and this week I mean to say some … Continue reading

Posted in Design, Puzzles, Resources | Tagged , , , , , , | 1 Comment

Who Would Just Leave This Stuff

Who Would Just Leave This Stuff: Adding Flavorful Loot to a Well-Furnished World is a resource for Game Masters of all sorts of fantasy table top roleplaying games to add colorful loot into every nook and cranny of their worlds. … Continue reading

Posted in Enchantment, Resources | Tagged , , , , , , , , | Leave a comment