Category Archives: Resources

DM Tip: Perception Test

I’ve seen other RPG creators having fun with googly eyes in their source books and maps and such, and thought I’d bring my own independently developed googly eye idea to the table. This is something that started innocently enough. My … Continue reading

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Aesthetics of Play and the Hook

Readers of the blog know that I like to think about how to use individual game elements in RPGs to serve the core aesthetics of play. In the past, I’ve addressed traps from this perspective and dived into Fellowship pacing, … Continue reading

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Random Target Selection

When I GM, I like to have my enemies pick targets semi-randomly. I try to assess what would be realistic for them to do based on the battlefield situation and threat level, as well as the type of enemy. This … Continue reading

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Is Failure an Option?

I’ve been thinking a lot about how to set conditions for failure in a tabletop RPG. On the one hand, tabletop RPGs lend themselves well to total and final failure in a quest because, while we strive to achieve our … Continue reading

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Tyranny of Mundanity: Retrospective

The Tyranny of Mundanity campaign has recently finished, and it did not go as planned, so I thought it would be interesting to look back on how it played out. This is also the first time I’ve run a campaign … Continue reading

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Extrinsic Game Costs

I like puzzles in my games. I’ve mentioned before, however, that they present a challenge of design for to their reliance on player ability and not so much character ability. In my previous post, I gave some tips based on … Continue reading

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The Pacing of Fear

I’ve been meaning to do some more writing on game design topics for Game Masters, having touched on aesthetics of play (specifically with traps) and negative possibility space in the past. One aspect of game design I’ve been focusing on … Continue reading

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Festival of the Migrant Released!

The Festival of the Migrant is now available for purchase on DriveThruRPG! It contains: 9 Unique Characters at the Festival 3 Festival-Related Quest Hooks 5 Festival Mini-Games (including a simple board game) 18 Wondrous Items 6 Mounted Feats Stat Blocks … Continue reading

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Running Puzzles

Puzzles are understandably controversial as tools in roleplaying games. Some people love puzzles, some people hate them. The more relevant dilemma is the extent to which puzzles are a staple of dungeon design and fantasy settings, while at the same … Continue reading

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Negative Possibility Space at the Table

I’ve recently described being a Game Master (specifically those of us who built our own world and write or own campaigns) as similar to being a game designer, a game designer whose resources are extremely limited, whose content only gets … Continue reading

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