Category Archives: Resources

The Answer is Dragons: Retrospective

I think I can safely call ByW’s recently concluded campaign the first full campaign in which I have participated as a player. We went far in my dad’s campaign as kids, but he had a lot of content we never … Continue reading

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Bukur Fifette Scroll Puzzle

I have made a new, quality puzzle available on DriveThruRPG as a Pay What You Want offering. This puzzle comes with a small hook and explanation of how to run it for fun for the whole party, even those who … Continue reading

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The Missing Watchmen of Rotstone Light

I’ve released a new module. The Missing Watchmen of Rotstone Light is a level 5 module for 4 players that starts with a mystery and then transitions into a dungeon delve that ends in a frantic escape from a collapsing … Continue reading

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Sinner’s Manor Release

A little late, but I’ve released a Halloween one-shot module this year. It’s an extension the Seven Dead Sinners monster lore document I put out some time ago. This time, it comes with stat blocks for the seven dead sinners, … Continue reading

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Why Play RPGs

Regular readers of this blog don’t need to be convinced to play RPGs. And they don’t need to be justified either. You enjoy it, that’s all the justification you need for a hobby that’s not hurting anyone. No, the purpose … Continue reading

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Scroll Puzzle Generator

Almost five years ago I programmed my first hands-on puzzle for my players. I still use it from time to time, and it’s still available for free download. Richard’s Confounding Wall was a cool format, but its images (the Mind … Continue reading

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Realism Vs. Fun

I’ve been thinking about writing about this for a long time, but didn’t because I didn’t have any particular thoughts, but at some point, I just have to write it. The reason that the conflict of realism and fun has … Continue reading

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Sentient Skies Released!

I am happy to announce the release of something I’ve been working on for some time, the largest and most complete module I’ve made to date: Sentient Skies! Sentient Skies is a module that brings aliens to invade your existing … Continue reading

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DM Tip: Perception Test

I’ve seen other RPG creators having fun with googly eyes in their source books and maps and such, and thought I’d bring my own independently developed googly eye idea to the table. This is something that started innocently enough. My … Continue reading

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Aesthetics of Play and the Hook

Readers of the blog know that I like to think about how to use individual game elements in RPGs to serve the core aesthetics of play. In the past, I’ve addressed traps from this perspective and dived into Fellowship pacing, … Continue reading

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