Tag Archives: undead

Haven: The Last Dregs

On February 1st, Year 6, Satyrs (wanting to settle near it to be nearer the Vale) finally prevail on Citadel House Adventurers to return to the ruined elven castle and certify once and for all that it is not haunted: … Continue reading

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Biweekly Monster-Toxfel Alchemist

It wasn’t unusual for no one to see Devlin the Mad for months at a time. The old hermit tended to keep to himself and if his garden did well or his traps got lucky, he might not come into … Continue reading

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Play Testing Sinner’s Manor

Instead of our regularly scheduled Primordial Frontier game, RiH, ByW, and BiW were generous enough to play test Sinner’s Manor for me. JaH joined us: Jak (JaH)-Human Ranger (Unearthed Arcana), Level 1, Great Weapon Master, Favored Enemy: Undead Friar Roland … Continue reading

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Sinner’s Manor Release

A little late, but I’ve released a Halloween one-shot module this year. It’s an extension the Seven Dead Sinners monster lore document I put out some time ago. This time, it comes with stat blocks for the seven dead sinners, … Continue reading

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Haven: Return in Force

On September 28th, Year 5 of Haven, with Rowan spooked from his near death experience and Rovert angry at the loss of another skeletal wolf, Rovert and Mark recruit a couple other adventurers to return to Shiveris’ tomb. Rovert (TrS): … Continue reading

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Haven: Pit of Death

On September 21st, Year 5 of Haven, with Verdis not able to accompany him to Ovomoda’s castle to use the teleportation circle he found there, Rovert gathers what adventurers he can and goes in search of one of the tombs … Continue reading

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Haven: Defense of Mavenbush

On August 17th, Year 5, having heard reports of Schek Viilka attacks on Satyr villages in the West of Satyr lands, some of the most powerful adventurers in Citadel House set out to defend the Satyrs: Verdis (HuS): Level 11 … Continue reading

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Haven: Ghost Party

Having finally finished his castle on the hill overlooking the Citadel, Wraecliff invites many of the local people to daily open houses, including all of the members of Citadel House. On July 20th, a certain 4 adventurers attend the open … Continue reading

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Biweekly Item-Hand Cart

Made from the severed and animated hand of a giant, a hand cart follows its master or his designee unless otherwise instructed, usually carrying goods in its hollowed wrist. It’s armor class, hit points, speed, carrying capacity and immunities depend … Continue reading

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Biweekly Monster-Half Giant

Upper Half Large undead, neutral evil Armor Class: 12 (natural armor) Hit Points: 57 (6d10+24) Speed: 20 ft. STR DEX CON INT WIS CHA 21 (+5) 6 (-2) 19 (+4) 3 (-4) 6 (-2) 4 (-3) Saving Throws: Wis +0 … Continue reading

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