Tag Archives: major ability

Ability Tuesday-Greater Casting

The primary means for spell casters in Mind Weave to get more power into a spell without adding more time is to use a power syllable. Power syllables, however, add cost, and for higher multiplier power syllables, the added cost … Continue reading

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Ability Tuesday-Shield Mastery

Shields are hands down the best defense against projectile attack in Mind Weave. Spell solutions exist, and dodging has a pretty good chance for unencumbered characters (at least if the projectiles are kind enough to come in one at a … Continue reading

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Ability Tuesday-Create Facsimile

“Master, your lunch.” Elrick turned from his carving. The time had flown, and it was shaping up nicely, not the like the abomination standing him before him. “Thanks, First Try.”

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Ability Tuesday-Sensory Extension

Talith grumbled as he descended the low-ceilinged stairs into the darkness. “Damn gnomes,” he cursed as he struck his head again. “Well damn you right back,” a voice answered. Talith looked round in surprise. No one stood on the stair. … Continue reading

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Ability Tuesday-Throw Object/Person

A slight variation on the Wield Object/Person ability, the form and technique is completely different, but the use of strength and improvised weapons is familiar. Often the only projectile in reach is a table or chair, perhaps more often the … Continue reading

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Ability Tuesday-Counter Blow

Counter Blow is a very effective ability. It allows the character to attack instead of parrying on an enemy’s turn. This means that the character must allow the enemy to strike him without defending himself, but it also means that … Continue reading

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Ability Tuesday-Reactive Casting

Reactive Casting allows a caster to begin a spell (and perhaps complete it) as a defensive action if he is not already casting a spell (though the current spell can be abandoned in desired). The mage’s turn is moved in … Continue reading

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Ability Tuesday-Rush

A Rush is a type of move and attack that allows the attacker to move in a straight line at a higher than maximum speed before attacking.  Rushing fatigues more than normal moves and attacks and doubles the chance of … Continue reading

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Ability Tuesday-Marksmanship and Long Shot

You might have noticed that yesterday’s Stalker had two abilities we had never talked about.  Marksmanship and Longshot are two of the core abilities for a long-range, sniper-style archer. Marksmanship is a measure of how well the character chooses and … Continue reading

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Ability Tuesday-Weapon Mastery

Weapon Mastery is an ability taken in a specific weapon (e.g. Bow, Short Sword, Flail, etc). It represents particular training in the chosen weapon.  The first level of Weapon Mastery removes the novice penalty from the weapon, making it useful … Continue reading

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