Tag Archives: stealth

Haven: The College Observatory and Biosphere Command

Note: I’m woefully behind, this report covers two sessions, since the second was a direct follow on of the first. Thursday, February 25nd, with the rest of the party returning to Citadel to recover, Rovert and his growing retinue linger … Continue reading

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Biweekly Item-Dancin’ Shoes

Dancin’ Shoes Wondrous item, uncommon (requires attunement) While wearing these beautifully made, patent leather shoes, you have advantage on Charisma (Performance) and Dexterity (Acrobatics) checks and your walking speed is increased by 10 ft. Curse. These shoes are cursed. Attuning to … Continue reading

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Haven: Rescuing Dargos

By the morning of Wednesday, February 10th, Year 6, a powerful band of adventurers has gathered to make haste to Slighe Domhainn to investigate what became of Dargos when Q heard him call for help during the attack on Citadel … Continue reading

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Biweekly Item-Returning Axe

Returning Axe Weapon (any with the thrown property), uncommon (requires attunement) You have a +1 bonus to attack and damage rolls made with this magic weapon.  When you make an attack roll that isn’t a critical failure, you can use … Continue reading

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Biweekly Item-Muffle Wax

Muffle Wax Wondrous item, common You can apply this wax to any armor that imposes Disadvantage on Dexterity (Stealth) checks to negate this effect. This negation is not a source of Advantage, you can benefit from Advantage on the check … Continue reading

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Primordial Frontier S10: The Guarded Town

Rathdar, Amhran, and Bilbil follow the Iron Lines to the town they are surprised to find straddling the abandoned rail road. They find that the line have been moved and seemingly added to to create a ring of iron around … Continue reading

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Biweekly Monster-Cosmic Dragon

It came like a field of stars falling from the night sky and while all stared in wonder, the world became a chaos of buffeting bedrolls, crashing rock, and swirling embers. It must not have been too hungry, it only … Continue reading

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Biweekly Item-Wall Knob

This seemingly mundane brass door knob can be inserted into any wall and turned to the right to create a 3′ wide door through the wall that swings inward cleanly and easily, as long as it is not otherwise obstructed, … Continue reading

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Into the Snake Pit

On July 21st, Year 4, the first unwilling arrival in the Vale passes through the portal in the Temple of Enoch to Citadel. Calling himself only “Q,” he is taken to the Citadel House where Lonir removes his handcuffs and … Continue reading

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Purging the Hill

On Monday, June 23rd, Year 4, though the Kobolds have calmed greatly since the death of their leader, a couple of adventures set out to investigate an attack on Wraecliff’s castle (whose goal seemed to be retrieving bodies from the … Continue reading

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