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Meta
Monthly Archives: June 2014
Monster Monday-Brass Dragon
The dragon was forced to land. Mages all over the country side were harrying it with long range and tracking spells. It landed in the midst of one of the many battle groups. As javelins flew and their lead knight … Continue reading →
Posted in Dragons, Monsters
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Tagged aggression, brass dragon, cymbal dragon, dragon, drake, flight, game, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, stats
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1 Comment
Progress Update-Archmage’s Choice
After so long posting spells, I’ve made some generic ones, some really bad ones, and some amazing ones. I’m going to highlight some of the ones that stand out, whether by showing an aspect of the magic system, having cool … Continue reading →
Posted in Design, Progress
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Tagged best of, game, highlights, mage, magic, progress, rehash, review, role playing, roleplaying, rpg, spells, throw back, video, Video Games
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Saturday Spell-Holy Nova
Davor was fighting well, but two against one after a long run was taking its toll on him. Argus had spent most of his magical energy getting them this far this fast. This stretch of road was supposed to be … Continue reading →
Posted in Fire, Spells
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Tagged damage, fire, good vs evil, healing, magic, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, spell
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Magic Video Series 8: A Stumbling Block to Evil
Here’s a second spell construction video. A mage with no life magic needs a way to help against some skeletons. He turns to an AoE clumsiness spell effecting only evil.
Posted in Design, Spells
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Tagged clumsiness, dexterity, evil, game design, game making, mage, magic, Mind Weave, role playing, rpg, series, spell, video, wizard
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2 Comments
Character Thursday-Soldergna (Human Necromancer NPC)
Now for the Necromancer ruling over Rogin’s Tower and threatening Val Kydnt. A powerful NPC who could prove a mighty encounter even as characters reach higher levels. Backstory and Levels 1-5 Soldergna was left on a temple door step, apparently … Continue reading →
Posted in Characters
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Tagged character, dnd, games, Mind Weave, necromancer, necromancy, outcast, role playing, roleplay, roleplaying game, rpg, torture, undead, undead horde, war
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Divine Artifact-Assault Armor
Hrug gritted his teeth as he charged the enemy ranks, alone. He knew well what was coming, but it was his place as the High Priest of Grethgan to lead the charge thus. His armor was red, filigree reflecting the … Continue reading →
Posted in Enchantment
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Tagged armor, assault, dnd, Enchantment, fire, game, internet game, Mind Weave, role playing, rpg, sacrifice, sketch, suicidal armor, video game, wild
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Rogin’s Tower
Built by the Rephiam aristocrat and carouser Rogin, this massive tower has several meeting rooms tensĀ of thousands of square feet in area, dozens of bed chambers thousands of square feet in area, and a lopsided tower peak where his room … Continue reading →
Posted in Encounters, World Building
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Tagged army, battle, battlefield, garrison, giants, map, necromancer, new management, structure, tower, undead, venue
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World Building Wednesday-The Necromancer’s Entrenchment
West of Val Kydnt and reachable from Dalifan by way of the old road through Magusville is a territory now infested with undead and ruled my the necromancer living in Rogin’s Tower. With a contingent of undead in Magusville and … Continue reading →
Posted in World Building
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Tagged engagement, front, internet game, map, role-playing game, rpg, social game, strong hold, undead, Video Games, war, world building
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Abilit:y Tuesday-Climb
The climb ability enhances the character’s ability to climb. While characters can by default climb things like ladders, portcullises, and moderately sloped rock faces, levels in climb improve the character’s ability to climb so he can climb faster, climb more … Continue reading →
Posted in Abilities
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Tagged ability, access, ambush, assassination, climb, infiltration, Mind Weave, minor ability, monsters, role playing, roleplaying, rpg
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Monster Monday-Seeper
Dirk had it on good authority that this cave had not been thoroughly explored, and he expected there had to be a reason a cave so close to the town was not cleared and mapped. At any rate, he’d be … Continue reading →
Posted in Monsters
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Tagged acid, ambush, crawling, digging, Fantasy, grapple, hunter, jumping, monster, pack hunter, roleplaying, rpg, seeper, tunneler, video game
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2 Comments