Tag Archives: digging

The Pipe to Nowhere

On Monday, February 17th, though most of the Citadel House adventurers are taking a break toward the end of a long winter, one of them heads to Timberford to investigate reports of a mysterious opening or pipe: Verdis the Prickly … Continue reading

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Biweekly Monster-Earth Squid

These bark-skinned, squid-like creatures are not true squids. They breath air and recoil from the touch of water. While they can swim through the earth above a walking pace, predators near the surface make it dangerous for them to spend too … Continue reading

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Monster Monday-Churner

“What is that hideous creature?” Malkus cried as they rounded the corner. “I’ll get it, sir.” Tygus volunteered, signalling for Paris and Garret to follow. “Be careful,” Malkus warned. He needn’t have, the creature fled, dropping onto a side and … Continue reading

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Monster Monday-Brown Dragon

Imgilidriss woke. He could hear something not far off. Picks on stone? How long had he slept? He needed to investigate. With an effort he turned toward the surface and began to dig. He reached it more quickly than he … Continue reading

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Monster Monday-Seeper

Dirk had it on good authority that this cave had not been thoroughly explored, and he expected there had to be a reason a cave so close to the town was not cleared and mapped. At any rate, he’d be … Continue reading

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Divine Artifact-Digger’s Guantlets

Mirgud dug furiously. If the dwarves caught up to him, he would be killed for sure. But he could only dig so fast. There was simply no escaping at this rate. Surely he would break out into a natural tunnel … Continue reading

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Quudala-Earth Mistress of the Deep Creatures

Quudala-Earth Mistress of the Deep Creatures (Deity) She is loving and vicious. She supports wildness and bloodiness, but especially passion. She hates order and calm. A strange and backward goddess who rules among the evils of the deep. Her allies … Continue reading

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Monster Monday-Karza

“Can you hear that?” “Hm?” “That scratching sound.” “Eh, rats.” “It’s getting louder.” Crash! Health Points: 95-106 Spell Points: None Attack: 2d6(bite), 1d8(claws) (see below) Special Attack: None Special Defense: Tunneling Dexterity: 18 front legs, 12 back legs, 15 bite … Continue reading

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